Re-distributing was the wrong word to use. But it seems to me that the Unity Runtime is a part of the stack of their SaaS.
Unity had a pretty clear model as providing a software stack that one pays for using, primarily containing a bunch of proprietary tools for creating applications for their runtime. And then one could package that runtime and their application and give it to whoever one wanted (as long as they followed the revenue share part of the contract).
So yes it's part of the stack. but it's the part of the stack that people are meant to redistribute with their game.