The Savage Worlds conversion is pretty cool, though.
Don't think I've seen/heard anything about a Savage Worlds conversion. Do you have any details on that?
And it's a shame how Palladium died, small company got fucked over by their accountant
https://www.peginc.com/store/rifts-the-tomorrow-legion-playe...
Siembieda has a habit of going all-in on bad ideas and then blaming everyone but himself afterwards. E.G., there was interest in a Rifts video game, so he licensed a studio to make one...for the Nokia N-Gage, despite all his fans urgently telling him that it was a dumpster fire. Then when the game flopped like everything associated with the N-Gage, he announced that no one could have seen this coming and clearly video games weren't a good avenue for Palladium. More than once he's commissioned a book, talked up the author in a big way, then by the time the manuscript is half-completed he's decided to cancel the book and tell everyone that it's because the author just didn't get it.
And apparently a lot of the losses to the crooked accountant happened because Palladium had no inventory control system, so no one realized stuff was vanishing.
All of which is to say, I suspect that anyone but Siembieda wouldn't have fallen victim to that guy in the first place.
(Oh, and there was a $1.5 million Kickstarter that somehow crashed and burned with 90% of the promised materials undelivered, even though all the tooling was ready and they were actually printing books.)
Palladium crashed catastrophically, sadly. There was some kind of theft problem, and then they had a disastrous Kickstarter.... Such a shame they couldn't find a way to modernize.
Fighting was mostly attack/parry/dodge. Not much variety in combat actions, particularly with massive health values on everything.
Your stats hardly mattered unless they were above like 16 and got the skill or combat bonus.
Most of the rules for non-combat actions were just simple skill-tests.