What are we considering AR and VR here? Pokémon Go is an AR game and seems to have a player base that’s several times larger than the playerbase of every existing VR game lumped together.
Pokémon go is AR, but it’s value prop is not visual digital content overplayed on the digital world, despite sort of having it
> More useful for our founder readers may be Andreessen’s predictions around tech and, because he’s asked about them specifically, his predictions when it comes to wearables
I am very skeptical people play Pokemon Go for it's AR integration considering other AR games aren't nearly as popular and frankly the gameplay itself is pretty poor.
Pokemon Go seems popular because it's Pokemon on mobile.
More anecdotes: https://www.reddit.com/r/TheSilphRoad/comments/9ic3pq/survey...
What does "have AR" mean?