I took the table to be a handy guide to where arbitrary precision is the default vs. hw accelerated math.
Filtered by languages I care about, I guess I have no choice but to learn perl 6 if I want correct (but presumably slow) floating point with elegant syntax (my taste might not match yours).
I’d be curious to know what the random GPU languages and new vector instruction sets do with this computation. I don’t think they’re all 754 compliant.