Interview with Richard Garriott, a.k.a Lord British
lifehacker.com
lifehacker.com
[1] https://www.filfre.net/2011/12/lord-british/ [2] https://www.filfre.net/2011/12/akalabeth/
https://ca.ign.com/videos/2017/03/15/richard-garriott-on-pul...
It was a fantastic MMORPG. It was really balanced and it managed to be equally fun to be a "worker" (lumberjacker, farmer, blacksmith) or an adventurer. In the shards that I used to play, there were not a lot of overpowered players, so it was very common to see beggars and poverty in the urban centers of the game's world. And those were PLAYERS, not NPCs.
I don't think any game since then has achieved this kind of feel.
The world itself was extremely diverse and had some really decent scripted AI, and on top of that GMs/Guides could trigger events (like a massive undead spawn) to engage/mess with players. It was a riot.
The striking part was the repeated theme for each of his companies: He built a company and a team within. They had success and a subsequent buyout offer. He'd take the money and start a new company. But, his old team at the previous one really liked working with him. So, they'd all migrate over to the new company. He rinse-and-repeated this at least three times.