Gamma error in picture scaling
ericbrasseur.org
ericbrasseur.org
A summary is that you need to do almost all image modifications in a linear color space. So you first need to back out any color tweaks made (for aesthetic or technical reasons), modify the image, then re-apply any tweaks.
Unfortunately, image files often aren't tagged with their color space and might use a specific color space out of convention--but they could use something else. Also, because it's way harder to do the right thing, a lot of software just does the modifications ignoring color space. Just think about how much slower and more memory a web page full of thumbnails would take to draw if you added in color space transformations? For awhile, a lot of browsers added support but left them off by default (imagine if you designed your web page to look right in a broken color space and it was suddenly much slower and now looked wrong). But a lot of software is slowly catching up. Unfortunately, legacy software (like Photoshop) and legacy file formats might never change.
[1] http://lists.openimageio.org/pipermail/oiio-dev-openimageio....
The basic problem is that the color space for blending is an application setting (can't be specified in the file) and higher bit depths will double or triple your file size.
Going the other way is only slightly harder. Scale to the range 0 ... 4095, properly round the float to an integer, verify the range or mask with 0xfff to protect against NaN and Inf, and then to a table lookup in a table with 4096 values.
Tux Paint contains GPL code for it. It's been there for more than a decade. All you GIMP and Photoshop users having trouble with this should have been using Tux Paint. :-)
At least the instruction cache is barely affected, which would not be the case for a math library function.
This is why downscaled videos feel to have more contrast, or solarised due to bruteforce compensation on most Android devices.
You don't often find browsers disagreeing in 2019 on how to render things, but image colour -- even on the same MacOS (retina) platform -- appear to be one of those things they disagree on still: https://content.screencast.com/users/LouisStAmour/folders/Sn... Safari on the left, Firefox in the middle and Chrome on the right. So you can try it for yourself, the test page is at http://www.ericbrasseur.org/gamma_dalai_lama.html
If this isn't esoteric enough, I know of at least one major broadcast media company (Bell's crave.ca) that doesn't properly encode their HDTV 720p videos in MP4 to flag to the browser they're in Rec 709 colour space, and so the compression artifacts, designed to be invisible in Rec 709 are extremely visible on a wide gamut P3 display.
Of course, these flags were only recently respected on all platforms. Chrome on Windows as of Oct 2016: https://bugs.chromium.org/p/chromium/issues/detail?id=655417... and Firefox (err, actually still not fixed, it depends on the codec...) https://bugzilla.mozilla.org/show_bug.cgi?id=1300170#c87
But colour space is increasingly something you have to pay attention to, as displays improve beyond sRGB -- yet ironically, it's also getting easier to ignore as the latest stepping stone towards Rec 2020, the DCI-P3 colour space, is shared between PC and movie industries. https://en.wikipedia.org/wiki/DCI-P3#2015-2016 (Personally I refuse to buy any display or device that plays back video if it doesn't have a P3 display, ideally OLED)
FYI, you can test for colour gamut device support with CSS to serve wide-gamut colours -- but oddly enough, again, no Firefox support. :( https://developer.mozilla.org/en-US/docs/Web/CSS/@media/colo... FF bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1422237
I haven’t noticed too much change in the general awareness of this problem between the 1990s and today.
Experts have always known the right thing to do and people have been talking about these problems as long as there has been image processing, (e.g. Poynton’s Gamma FAQ dates from sometime before 1998 http://poynton.ca/notes/colour_and_gamma/GammaFAQ.html) but it’s new to everyone at some point, and newcomers perennially screw up.
The annoying thing is that there are folks who continue to screw up (like Adobe Photoshop) who should really know better. Backwards compatibility shouldn’t be an excuse to continue with broken implementations for decades.
Also, I'm trying to find details on Apple's P3 profiles in how they differ from standard projection profiles for the movie industry to maintain compatibility with sRGB gamma, but there's not as much online as I expected about it.
In my search for info, I came across https://ninedegreesbelow.com/photography/lcms-make-icc-profi... which seems like a useful resource for Linux/FLOSS folks.
Ah. Found it, a source for the differences between "Display P3" and movie-theatre P3. Here's a link to the relevant section of the video, on colour spaces: https://developer.apple.com/videos/play/wwdc2016-501/?time=2...
And here's a good discussion on why D60 was chosen for film projection while D65 is used by modern computers for sRGB/Rec 709 compatibility: https://www.liftgammagain.com/forum/index.php?threads/dci-p3... and here's a bit on the technical details of ICC profiles and CIE XYZ numeric representations of colours: https://ninedegreesbelow.com/photography/xyz-rgb.html
https://www.youtube.com/watch?v=LKnqECcg6Gw (Computer Color is Broken, MinutePhysics)
Color mixing is easy if you're mixing light, just add together the linear intensities. Color mixing of pigments is a different order of complexity, because you have to consider that pigments are both transmissive and reflective and there are other effects like dot gain and spectral lines to consider.
For image editing at home I use my own software to do resizing, using Lanczos-5 in linear color space.
https://datenwolf.net/rndrchk/
EDIT: If everything is done correctly, the text in the upper div will remain unreadable.
If browsers were doing gamma correct scaling, the perceived brightness of the checker pattern would not change.
Even more problematic, when zooming the interpolation and blending also don't happen gamma correct. If mere nearest neighbor interpolation were applied, this would remain hidden.
This becomes really annoying on HiDPI screens. For some reason the "px" CSS unit has been "redefined" as an "average-ish" angular distance when viewed on a 96DPI screen at an arm's length or so. And for higher resolutions px is scaled accordingly. Whoever came up with that nonsense created a lot of issues down the road. sigh
EDIT: Also Opera (before it switched to WebKit) did some really funky business at the edges, when upscaling images. Interpolation would always clamp-to-edge instead of respecting the tiling mode.
If you're intending to render something in the browser (calculating DOM elements, canvas, or anything else) they expect you to handle it in your rendering code (JS/WASM).
The idea was to apply a checkerboard background image to to body and div, but translate the checkerboard by 1px in the div. By their very nature pixel based images are defined in pixels. And the most naive way to display images is by a 1:1 mapping of image pixels to CSS px units. This is how things started out, and only later features like page zooming, responsive scaling, HiDPI and so on came to be. Of course that means that images must be scaled. But this scaling must be well defined, so that the output will only differ in resolution, but not layout or visual outcome after scaling.
And right now browsers fail to do this. Two years ago, when I wrote came up with that test Opera and Android WebView did even fail to properly translate the position of the div background; it looked like if somewhere in the scaling at some point the translation was coerced into the device native units grid.
A checkerboard pattern can be understood as a Haar wavelet; or in terms of spatial frequency space as ΣₖΣₗsin(x-k)/(x-k)·sin(x-l+π)/(x-l+π) When applied to the pixel sampling grid a 2×2 checkerboard pattern is right at the Nyquist limit. Upscaling it with an ideal filtering kernel (sin(x)/x = sinc(x) = Lanczos) yields a single frequency (sinusoid).
Adding two such signals at exactly π phase difference gives perfect destructive interference. Add some phase difference and it becomes constructive. This little detour into signal theory should make it clear, that you have to take great care when scaling and positioning stuff in a layout. Scale corresponds to frequency, position corresponds to phase. And it should be noted, that in a visual signal, phase carries the bulk of information, hence image transformations should preserve the phase, where possible.
That it also shows, that interpolation and blending is broken, too (i.e. doesn't respect gamma) is a secondary outcome.
I don't see how broken interpolation/blending is a secondary outcome. That it works only at "native" resolution is a result of interpolation being broken not the other way around. If it was fixed you wouldn't be looking to use device pixels (again except for something like canvas rendering of a web image editor).
I wrote my first image resizer in 1986, so I've been immersed in this for a long time. I'm considering writing a blog post to go into the finer points, but my blog is kind of empty right now and has been for a long time - don't get your hopes up.
If you decompose the image into LAB, then the individual channels exhibit this scaling issue.
But the kicker here is that when you're working with these decomposed channels, they are visualized in the GUI as grayscale.
So, thus, never mind the fact that they represent color; that is irrelevant. Color seems to be a "gray herring" here.
What's fascinating is that the eyes are not fooled; optical blurring and scaling is resilient somehow.
So it really is just about the intensity mapping, underscoring how this is a gamma issue.
The data is contrived so that a linear treatment of the intensities will average out to around zero.
This reminds me of say, the wrongness of mixing logarithmically compressed audio samples just by adding them together.
It also improves scaling quality for most resampling algorithms.
Won't the "correct" scaler succumb to the problem?
The answer is no. Here is why: such a contrived image will actually look gray, and so when it scales to a gray square, that is arguably correct.
We can see this with the Dalai Lama readily. If apply even a modest gamma curve to it to bring up its midtones, it turns more or less gray.