I think that's as much because most of those games contain tons of what I'd call cynical time and money sinks. Loot boxes, RNG designed to keep you playing "enough" so force you to farm. Building weapons and armour, delays or maps, even the whole gameplay around those $$ related additions. I don't like open world games that are so tightly on rails it's almost like playing an old laserdisc game like Dragon's Lair. The first couple of Call of Duty games were very much this. So dull.
We mostly play indie titles and can spend as much time as we ever did. We spend time because it's fun. If it's designed to take time, I'll try something else. Sometimes, they'll take far more hours than the alleged AAA titles. Factorio, Shenzen or some of the recent (and very welcome) resurrection of turn based RPGs like Divinity and Pillars of Eternity have all felt far more substantial than any major titles.
Of the majors I can think of Civ and Skyrim, and if Paradox count as a major Europa Universalis. That really is about it. Of the rest, I couldn't care less. I'd prefer Skyrim to be, or at least feel, more like the depth and complexity of Morrowind.
I think we both tend to play in shorter spurts - real life shows up that bit more.
How much of that is me aging, and how much the arrival of the ability to milk revenue from every game? :)