Looking forward to playing this a lot. I particuarly like the clever use of fractal mathematics to make accurate collision detection physics. Though it helps that he's using a sphere as the user-controlled object.
Looking forward to playing this a lot. I particuarly like the clever use of fractal mathematics to make accurate collision detection physics. Though it helps that he's using a sphere as the user-controlled object.
I spent many a weekend rendering hundreds of .tga files and throwing them into .flc files since that was the only way I knew how to make "videos". I mostly did renderings of planets turning with texture maps, trying to get something similar to what I saw in Star Control 2, and I told myself I was making them for my own video game, but I never got past fiddling around with povray. Anyway it looks like polyray has a lot of the same facilities. I wonder how I was unaware of it for the couple years I played with povray?