A list of useful books for game AI programming (2014)
alumni.media.mit.edu
alumni.media.mit.edu
That aside, the Game AI Pro series is recent and probably a good addition to a list like this [0]. You can read the first two books for free. All books have different content, they're not just one book with newer editions.
Unless I'm misunderstanding you, this sounds like the AI effect at work.
"...Kaplan and Haenlein define AI as “a system’s ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation”...Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving"." [0]
Much of "game AI" doesn't attempt to do this. There definitely is "real" academic AI going on in some games, it's just not as common. Even the book I link uses the AI term quite generously.