A month of Flutter: a look back
bendyworks.com
bendyworks.com
https://fuchsia.googlesource.com/garnet/+/master/docs/ui/sce...
https://fuchsia.googlesource.com/garnet/+/0a214f5721d723a7d0...
And Android is being ported to Fuchsia, similarly to what happened to ChromeOS and Brillo.
I mean React-Native works with Android, Windows, iOS, WebVR, PDF, TVOS and whatnot, just because it also works with some other obscure platform it doesn't guarantee a high adoption.
I expect just like it happened with Brillo and its C++ Frameworks, reborn as Android Things, Google will replace Flutter by something with more mainstream market acceptance, and the UI agnostic composition engine is paving the way for that decision.
The days of Instapaper and the like where you could build a really good app and sell it, are long since past. Nowadays I'm not sure it's really possible to make money as an app startup. Your best bet is probably releasing a game and being the one-in-a-million that goes viral.
Other than that, apps are the purview of existing big companies, and those mostly are concerned with lowering costs (since margins on mobile are so thin). With that being the case, something like Flutter that gives you a fairly good cross-platform experience are going to thrive.
It's sort of like Java in the enterprise. It doesn't matter if it's pleasant to use. There's a clearpath towards success, it's safe for cheaper developers to use and not screw things up to bad. It will never be the hot thing but it doesn't need to be; that's not its target demographic.
Meanwhile Fuschia is showing signs to adopt a plugable UI support via the Scenic graphics composition engine.
Meanwhile Dart has adopted all the features I dislike in Java, like @Override instead of proper keyword, virtual methods by default, no value types and so forth.
One of the major pain points of Android development is that the vast majority of the API is designed around limitations of Java 6. Yes, I know that you can use most of Java 8 for Android now, and Kotlin is pretty good. However, it took far too long for Google to deliver that to developers.
However, Java 9 support is already ongoing on AOSP, so we might still get some good news by Google IO 2019.
In any case, even if Kotlin turns out to be the future of Android, it is much more worthwhile language than Dart, in features, backends and CV value.
We've had the opposite experience with Halide, which launched in 2017 in a crowded category.
It's also not true that app startups aren't making money.
https://www.wsj.com/articles/headspace-vs-calm-the-meditatio...
Also they had an event in London last month, if you don't know much about flutter, there is this 11 minute recap of that event. https://www.youtube.com/watch?v=D-o4BqJxmJE
Flutter is nonexistent outside Google employees and a handful of Flutter advocates who write books or blog posts about it.
The performance and tool chain penalty of flutter makes absolutely zero sense today, when so many better alternatives exist.
I think it's a bit of a stretch to say it's non-existent outside of Google; curious to know what made you feel so negatively about it.
Flutter is one of the top 30 most starred repos on Github (top 20 if you exclude non-software content); given that it wasn't even in the top 100 six months ago, I think most would agree it's growing pretty quickly. And even though it's only been out of beta for three weeks, it's used by large companies from Alibaba to Square to Capital One. Examples like this [1] show that it's fully capable of delivering game-quality experiences even on older devices, since it compiles directly to ARM code and uses the Skia graphics engine.
[1] https://play.google.com/store/apps/details?id=com.two_dimens...
I find it interesting you mention this, rather than something like “well designed”. Seems appropriate for a framework that draws UI itself, much like a game would.
Are Github stars a valid metric for use? Personally, I have ~280 repos starred, and all of those stars are bookmarks. "Cute, I might use it one day".
Static-typed java lite language, near-native, cross-platform support. There is a lot to like. And there aren't many alternatives out there, if you consider cross-platform compilation a must. React Native and alikes suffer even greater performance related issues.
The only thing currently blocking Flutter, is the ecosystem. But for some presentation centric apps that need functional yet consistent UI, Flutter is pretty competitive solution.
What is somewhat a little concerning is, unlike React has JSX to relatively easily to compose components, at least in a fashion that is easy to tell the hierarchy, Flutter seems to opt for deeply nested parentheses, which results in lengthy code and isn't very friendly to the eyes.
I will only bother with Dart 2.x and Flutter if Google actually replaces Android frameworks with it, and makes it unavoidable.
For iOS/Android apps, PWAs, Xamarin, Qt, React Native, Unity/Unreal, SDL, SFML, Cocos2d-x, Godot are much more appealing with CV worthy programming languages.
What do you mean by this? Like languages that are worth putting on your CV because recruiters or did I misunderstand?
http://sotagtrends.com/?tags=[ionic-framework,react-native,f...
Also according to the "number of Flutter jobs posted on jobstreet.co.uk". Three months ago it was 5 [0] now it's 13. For reference the number of React Native jobs has grown from 43 to 74. Let's see where things stand in another 3 months.
https://insights.stackoverflow.com/trends?tags=flutter%2Crea...
My limited experience with Flutter made a very good first impression.
If you are looking for a growing community, it looks like a good place to post, since competition isn't that hard.