The slides suggest that a sufficiently complex system will almost immediately get out of sync. The dependency on upstream nodes asserting state about objects before they are acknowledged and successfully applied by the "owner" node means that some subset of nodes will be working on assumptions that haven't been validated by objects they don't in fact own. This seems to conflict with what prior slides say about who can mutate objects.
I think distributed object management is a useful concept, but instance state needs to be owned and managed by multiple nodes for redundancy in anything remotely approximating a production-level system. That doesn't seem to be readily addressed anywhere, either. I'd love to read more about this with the level of detail you'd need from a system that readily has use cases and reference architectures instead of possibilities.