A World (Online) Without Money
continuations.com
continuations.com
Money is a mode of trade. When you sell somebody a computer, and use that money to buy a hamburger (a really expensive gourmet one) you are in essence trading that computer for a hamburger. (Ok, it is a little more complicated, but not much.)
Money is a good thing. To quote a certain author (who I won't name because it will cause more debate than it really deserves.) "Money is the material shape of the principle that men who wish to deal with one another must deal by trade and give value for value."
This so called "Age of abundance" is a dream that can not exist. And even if it could, I am not sure I would want to live in it. To live in a world in which everything is provided for me, with no work and no effort, is to live in a world with no purpose. It sounds more like hell to me.
There were other issues, but I don't have time right now to deal with them.
Feeding and housing and clothing myself are not my "purpose", and many things which I find enjoyable would not be provided for me in an "age of abundance"; in fact, they are inherently things that no one else can provide for me.
From there it's a short step to bartering things for things I value highly with things I have too much of (or can make too much of) and therefore value less than my trading partner does, and from there only a slightly longer step before an economy develops in which there is a measure of fundamental market value, because the actors in the market conduct arbitrage until there are no more arbitrage opportunities, which mathematically implies the existence of a sort of standardized value measure.
I call money the most real abstract concept in the world. You can't actually have any of this "value", you can only have dollars or Euros or 1000 pounds of cabbage or something else real, but it underlies and informs every economic thing you do. You just barely can't touch it, it's just as real as it can be without quite being real. And money will exist until at least one of those three things is no longer true. (And even post-scarcity there will still be the little matter of time, and the trades thereof.)
(If this interested you, I really recommend at least the first few chapters of http://www.daviddfriedman.com/Academic/Price_Theory/PThy_ToC... .)
This is all because people do not rationally value their time vis. their finite lifespan, but unless you're expecting that to change somehow, you can just take that as a given.
Thus, since time is psychologically considered abundant, then assuming a world that is otherwise abundant, perhaps money would indeed be outmoded by something that captures the psychological value, rather than economic value, of time spent? I think Cory Doctorow's "whuffie" is a good start on that. Rather than whuffie changing as you give or take people's time (i.e. time-debt), it's actually a measure of willingness-to-lend-time, sort of like a credit score. If you borrow someone's bike and win a race with it, and they think that's cool, your time-credit-score goes up; if you wreck it or just disappear, and they don't like that, your time-credit-score goes down. The important bit here is that the credit score isn't actually tracking any sort of real debt, because, for the most part, people don't track time debt; they just write it off and re-evaluate how much time they'll be willing to lend you in the future.
That "something" would be a form of money. That was my point. If dollars were still around, there would be an exchange rate between dollars and whuffies, and as long as they could indeed be freely exchanged the eventual elimination of arbitrage opportunities (by virtue of exploiting them) would make them merely two more currencies. If dollars were not around but there were whuffies and huffies, both time-debt-backed currencies, there would be an exchange rate and the exploitation of arbitrage opportunities would make them look just like two currencies do today.
It does not take much for money to show up, and you would find that if such a new currency does arise and you insist that it's something new and "not moneyish" and you try to follow that up by your actions that you will be taken to the cleaners by people who know better. (In fact it's quite amusing to watch the desperate attempts by MMORPGs to avoid getting their currencies straight-up tied to dollars, and the only way to do that is to make every effort to ensure that there is no liquidity between the two currencies such that the balancing effects of the market can take effect, because otherwise they would end up freely convertible virtually overnight. I think the only reason they try to avoid this outcome so hard is the legal nightmare it would generate; the IRS is happy to tax anything that looks remotely like currency, by which I mean, this is not speculation, this is actual fact. You today can not dodge the IRS by making up your own currency.)
Money is any mechanism to store value that can easily and quickly be exchanged. Anything with sufficient durability and value per weight can be monetized if people choose to accept it in payment.
Is it just me or does anyone find something wrong with analysis of the underlying motivations for this para?
My read is: The introduction of money changed the dynamics of dropping their kids off late from a moral obligation to a business transaction. It being a business transaction, the penalty now becomes the loss of some money as compared to a hit to your moral standing. For busy parents, they may prefer the monetary loss as compared to feeling like a bad parent. Hence the number of people dropping their kids off late increased. If this could be true, then money may NOT be the that powerful an incentive. In this case, moral reputation/standing is a more powerful incentive. The school should be appealing to that rather than using money as a penalty.
What I greatly disagree w/ though is whether this is anything new at all or that the world is fundamentally heading towards an "age of abundance".
Why StackOverflow is kicking ass is the same reason we love HN. It's the community. That's it. No flimsy game mechanics. No monetary rewards or points involved (though like any large social group, there are demarcations for roles and status, like the HN karma). It's the gravitational pull of a strong community with shared interests. This is all textbook Seth Godin, nothing new here.
Strong communities have been budding since the dawn of civilization... so it's weird to say that the online world is pioneering this in any way for the offline world. What it is doing though is accelerating the community because of the sheer global scale of the web, which is unprecedented.
Money will always be driving the world, but more community-building tipping points to come.
We're now seeing an economy based on the idea of money secured by cryptography evolving in a tiny corner of the internet. Most hackers here are not aware that such an economy exists.
[edited to sound less snarky. genuinely curious]
(web interface: https://ffij33ewbnoeqnup.onion.meshmx.com/)
It does have an active forum community, exchange markets, and the like.
Everyone issues their own personal currency, but you only accept the currency of people you trust to make good on their obligations to you personally. For those you don't trust, the system finds intermediaries to exchange the buyer's obligations for those acceptable to the seller.
Lots of work needs to be done to make this useful, but I've had a system operating for several years now at http://ripplepay.com. Comments always welcome.
If that's the case, why does StackOverflow need venture funding? VCs investing money in such sites are surely looking for returns in money. So, what's the OP really trying to say?
I must be missing something. Can someone please explain?
Paypal has the incentive to keep your money of, well, your money. Listia the company has considerably less incentive to mess with the credits. They are the government issuing the currency. Mess with it too much and they wreck their economy.
The only way I could see to generate actual revenue was to win auctions (by printing credits) and then re-selling the things for real money. I wonder if they came up with something different.