If I have to go native, 1440p or QHD ultrawides would be the best.
But 4k scaled down in MacOS is great too!
If I have to go native, 1440p or QHD ultrawides would be the best.
But 4k scaled down in MacOS is great too!
Mac has always handled this perfectly from the get-go.
Isn't the solution for "small letters on high pixel density screen" scaling as mentioned by arvinism or simply increasing the font size?
When rendering a piece of text in a certain font size on both screens without specifying correct DPI (e.g., leaving the default DPI value of 90), the text on both screens will take up the same amount of pixels, but the absolute size in mm will be different (text on screen 2 will be smaller because pixels are denser there). If you, however, let your OS know the DPIs of the screens, rendering the same piece of text in the same font size on both screens should lead to the text physically taking up roughly the same area of the screen (as much same as it could be, taking into account the fact that pixels are discrete). This is true because point[1] is an absolute unit of measurement.
To give you an example, when I switched from 1366x768 15.6" laptop to 1920x1080 15.6" laptop I specified the new screen DPI in my desktop environment font appearance settings. This made all the text be roughly same size as on the old laptop, only smoother due to greater pixel density.
> Isn't the solution for "small letters on high pixel density screen" scaling as mentioned by arvinism or simply increasing the font size?
This way you must render a picture as if the screen has higher DPI, then scale it down to match the desired DPI, you still have DPI in play here, and absolute text size implications described above apply here as well. You can use scaling for antialiasing, though.
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