If you want to play power games in Freemasonry, you certainly can do so. That seems to me to be missing the point. I'm also not sure what kind of second secret life your friend has to hide from the craft.
I think most folks misunderstand the use of secrecy in initiatic orders. If someone joins an order to learn their secrets, they will be sorely disappointed. Signs, passwords, and grips can have symbolic meaning, but they convey nothing the initiate is unlikely to already know. Some of the secret legends can be entertaining, but they, by themselves, won't improve your life. Rather, all these things are tools that, when used in concert, can bring about a change in a person. Not everyone needs or wants that, and that's fine.