GTA 5 had budget of $265M (https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Aut...). Assuming info on wiki is correct SC is nearing 200M (https://en.wikipedia.org/wiki/Star_Citizen#Funding) which isn't too far off from GTA budget.
GTA 5 had budget of $265M (https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Aut...). Assuming info on wiki is correct SC is nearing 200M (https://en.wikipedia.org/wiki/Star_Citizen#Funding) which isn't too far off from GTA budget.
[1] https://motherboard.vice.com/en_us/article/ne5n7b/star-citiz...
Smells like a me too offering from Amazon...
But Twitch (an amazon company) also had its own game store they were pushing (and giving a cut of any sales referred from live streams to the streamer) but Twitch closed that down last month (But they still have free games / loot which is linked to your twitch account and accessible via their desktop client). So it is possible they might of pursued that route more heavily and did what Epic has done with their store (lower fee's when using their store and engine over using Steam and their engine).
Just quickly read the terms for Lumberyard and they state the following[0].
> Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.
But reading their github repo and FAQ you are allowed to use hardware you own and operate yourself and you are allowed to connect to things like steamworks etc [1]
> Q. Can my Lumberyard game connect to services like Steamworks, Xbox Live, PSN, Apple Game Center, Google Play Games, or console social services?
> Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.
So it would seem that you are fairly locked down to what Web Services you are allowed to use with Lumberyard so that is where Amazon will make their money back.
[0] https://aws.amazon.com/service-terms/#57._Amazon_Lumberyard_...
Elsewhere they boast of a dev team of well over 400 members and 5 international studios... hard not to argue that's AAA studio development sized like a product from EA or Activision.
Almost 218 million.
> Media analyst Arvind Bhatia estimated the game's development budget exceeded US$137 million,[7] and The Scotsman reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded GB£170 million (US$265 million), making it the most expensive video game ever made at its time
And here's wikipedia's source on the $137m
https://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-...