A statically typed language I'd actually want to use
alexgaynor.net
alexgaynor.net
If not, contribute to something that gets close. Go, Scala, Haskell; whatever works. [Obviously, I do realize that building compilers/interpreters/parsers/etc. can be fun: if that's the point, disregard this.]
A) The language gives you more control over memory management so you can squeeze as much performance out of every cycle.
B) There's a ton of existing libraries and legacy code in these languages. (Arguably one of the only reasons C++ gained any sort of traction was because of its advertised compatibility with C)
We've put up with the "shortcomings" of C (most programmers learned or think in OOP) and C++ (abundance of so-called gotchas and quirky areas of the language, Alan Kay's famous quote about C++'s OOP) and it still leaves much to be desired in my opinion. Java was an interesting development, but its GC disqualifies it for many systems or high-performance programming until recently. I don't have much experience with obj-c but it looks like another contender in this space as well.
There does seem to be a desire for a true "heir" to C as evidenced by D, Google's Go, and Mozilla's Rust. In fact, I'd be happy if someone just took the Java language and stripped out the GC instead of trying to restrict myself to a "safe" subset of C++.
I'm rooting for all of these projects because I'd love to see some of of the benefits of modern programming language theory brought to this sector of programming. This is an area where when there's competition everybody wins.
Those might show promise as nice languages with speed comparable to C.
In general, new type systems should start with a good problem definition: e.g. what of errors would you like to prevent, and do those problems really occur? Then design a type system, and see if its costs (there is no free lunch) justify the gains. I think the big successes of dynamically typed languages such as Python point out a problem with the C/Java/C++ type systems: they fail to answer especially the latter question.
Finally, why a new language?! Build it on top of the type annotations in Python 3: http://www.python.org/dev/peps/pep-3107/
BTW I'm all for statically typed languages, if well done, and am a huge fan of Haskell
True, but for all the rapid development in programming languages at the moment, we still don't actually have (AFAIK) a general purpose programming language that has simple, clean syntax à la Python, a static type system that covers all the basics but doesn't get too clever/complicated for everyday use, and good performance.
This always seems strange to me, given that all the necessary ingredients are widely available in other languages and I see no inherent difficulty in combining them. I suppose industrial forces already have "good enough" languages and academic forces are more interested in pushing the frontiers in languages like Haskell. That probably doesn't leave a lot of people with the required skills, time and inclination to work on a solid, practical, boring tool that just gets the job done a bit better than anything we have today but without trying to somehow reshape the entire programming industry and become the Next Big Thing.
- Rapid development
- Clean syntax
- Static type system
- Good performance
- Practical, not about pushing boundaries
SML especially, is a very stable, simple, and well thought out language.
If I could have a language with the functional toys of an ML or a Haskell, but where the impure side of things was as easy to write as the pure computations, that would be great. But for that to happen, I suspect there needs to be a dramatic shift in the way effectful code is written, in the same way that type inference practically eliminated all the syntactic overheads we might otherwise have assumed were necessary with a static type system.
I've seen a lot of research in this area, and there's huge potential in some of the ideas being tried out in languages like Haskell, but to my knowledge no-one has really hit anywhere near the sweet spot I'm looking for in a production language yet.
From your post, I'm going to assume that you haven't used the languages I'm talking about; sorry if I misread that. SML/Ocaml/F# are not purely functional languages, so side effects work just like you'd expect coming from C/Python/etc. The language encourages functional programming (for example, variables are immutable by default), but imperative code is far from difficult to write. I highly recommend you try one of these languages. They may just be what your looking for.
Perhaps it's either my background writing a lot of fairly mathematical code or simply my own ignorance, but I always found little things like having to distinguish * and *. operators in OCaml rather awkward. Granted, it beats M.times(a).plus(b), but it's the sort of slightly clunky blemish that puts me off, and it betrays a certain lack of power in the underlying model. (Haskell almost has the opposite problem, with a type system that seems able to do almost anything, but also having all the complexity that inherently comes with that.)
Inferred static compilation for multiple VM/source targets with a "trapdoor" into the target's dynamic typesystem. JS-like syntax. Macro system(still in development but usable). Compiles to reasonably performant C++, although matching hand-written C++ performance is not a goal.
I have been using it for several years now with the Flash/JS targets.
I've stopped searching for the perfect language some time ago and just don't care anymore.
("Learn an ML dialect and be happy in bed"?)
Every language sucks in one way or another; and when I'm saying "language" I'm also talking about the implementations since you can't really separate them when working.
It's funny that the fastest way to get downvotes on discussion boards (other than saying something really stupid) is to criticize technologies.
For one sample point, I rewrote one of FreeSWITCH's C modules in C# and F#. The F# version had 1/20th the number of type annotations.
var result = seq.Where(a=>a %3==0).Select(a=>a*a);
Func<int, bool> pred = a => a %3 == 0.
Mix in more complex types (say a dictionary with a tuple in it), and it starts getting pretty verbose.
And then you'll discover that Haskell's type system is limited as well. Learn some Qi - http://www.lambdassociates.org/qilisp.htm.
[x*x | x <- s, x `mod` 3 == 0]
And the function definition doesn't need all of the type clutter: let playWithSeq s = [x*x | x <- s, x `mod` 3 == 0]
playWithSeq [0..10]
-- [0,9,36,81] (for [x s :when (== 0 (mod x 3))] (* x x)) template <class Pred, class Sequence>
Sequence filter(Pred p, const Sequence& in)
{
Sequence out;
for (typename Sequence::const_iterator i = in.begin(); i != in.end(); ++i) {
if (p(*i)) {
out.insert(out.end(), *i);
}
}
return out;
}
And then I would do: bool is_div3(const int n)
{
return n % 3;
}
// in another scope
result = filter(is_div3, seq);
It's not how most people use C++, but my recent work has involved manipulating parse trees. I find the most natural way to do this is recursively using functional techniques, so I've built up a small set of functionaly inspired utility functions (https://github.com/scotts/cellgen/blob/master/src/utility.h). C++0x will let me use an anonymous function instead of having to define a function (or function object) for my predicate. def playwith_seq[A] (seq : Iterable[A]) : List[A]
for (x <- seq if x % 3 == 0) yield x * xNice language syntax wise, seems pretty nice. Prime unique feature is the ability to run on a JVM or the .NET runtime. It also provides a base layer of objects to replace java.io/util etc.
I'm not to clear if it maintains JVM or .NET interoperability. That would be interesting if it could call both JVM and .NET code.
Fantom would bring _me_ most of jRuby's benefits, but with familiar syntax for non-Ruby devs, with the addition of optional JavaScript runtimes; thus providing one language for front and back ends. I also simply like the "feel" of Fantom.
It kind of melds the best bits of Java, Ruby, Scala, and C#, I guess. And it rejects the bad.
The fact that Stephen Colebourne likes it is a plus, as I trust his judgement in such matters.
http://www.artima.com/lejava/articles/javaone_2010_the_next_...
For ref, here's the Why Fantom? page http://fantom.org/doc/docIntro/WhyFantom.html
Without using it in full fury, I can't argue a defensible "must try" validation, but there's more to like in Fantom, for me, than anything else I see at the moment.
x = x filter(func (i:Int)->Bool {i%3==0}) map(func (i:Int)->Int {i*i})
Edit: missed the multiplicationA good example? Really? You get paid to write stuff like that? Because I don't. If you're going to promote a language as a better solution, try solving real problems.
What happens when there's a string in the sequence? The C++ example solved that, why didn't your code?