Google Earth Studio
google.com
google.com
"Our 3D rendering engine currently uses a Chrome-only technology called Native Client to power Earth Studio. However, we’re closely tracking the evolution of WebAssembly (especially threading). Stay tuned!"
Google is heavily involved in WebAssembly planning and implementation in Chrome/V8. They have threading enabled chrome://flags
The people who can do Google Earth Flybys might not be the same that could implement WebAssembly Threading, even though they work at the same company.
Lots of companies don't give a f*ck and only do it if the market share are big enough.
On the project on which I'm working, no f_cks are given about browser diversity, we're just supporting IE, because we need activX to communicate with a smartcard reader and there's plan to start next year on support both FF and chrome
In the past this would have been a standalone app like google earth itself was. With a big download and an icon on your desktop.
Or, they could simply bundle Chrome into the app as electron to give people the exact same thing but avoid snarky hacker news comments.
Or, better still, they could do what they did and ship it as is.
The correct response to this used to be "wow, that's pretty cool that they can make this work in a browser".
It's a pro tool, not a website. Be happy it wasn't adobe releasing it as a desktop product and charging $1,000 per year to use it.
Yes, but that would way too non-cynical for the HN psyche.
Edit: This also reminds me that I'm still upset there is no easy way to have the satellite view on google maps without the 3d info. I've read articles describing how to use the old sat maps but nothing seams to work.
It's the fact that they actively degrade the tile content that annoys me.
Gallery of the 3 levels => https://imgur.com/a/xPTralG
Edit:
I get it now. Triangles, Chevrons, and whatnot.
The sidebar is required to go to the side menu.
But I spend every day in Maps and it was never obvious to me.
I wanted to screen cap the year ago Maps api layer selector where it was Satellite and Map then with the Map option of terrain.
Edit Edit:
To modeless:
Click something in the sidebar... that revels another sidebar...
Back to UX how am I going to know that clicking "Globe" is a toggle state like a checkbox? (https://i.imgur.com/rvLdzM8.png)
I've been using Google Maps for years, I preach it. These things make me feel like a heathen.
Back to UX how am I going to know that clicking "Globe" is a toggle state like a checkbox? (https://i.imgur.com/rvLdzM8.png)
I've been using Google Maps for years, I preach it. These things make me feel like a heathen.
Why?
Because in 6 months there will be another phone, another product, a redesign, to "freshen up" styles, and everything we expended effort to dig out from even one click (or tap) below the surface is upended, and moved somewhere else, because of territorial pissings and careers behind the curtains.
User Interface experiences actually haven't improved since 1999. It's really just that the best parts of that era have withstood the test of time, and remained constant.
People come in with amnesia and make the same old mistakes over and over again, and we're forced to unlearn and relearn nested menu trees because popularity contests must be won.
Case in point:
> Google still has a minus operator for exclusions, but the plus operator was destroyed in the name of Google+
And just like the headphone jack on iPhones, we’ll never get it back because to admit error is to court liability and damages in the corporate context, and smells like a recall to suits and share holders.
Aside from the low FPS, at 14-15 seconds, when the camera zooms past two skyscrapers on its left, I very quickly noticed (without having to pause the video and examine it) that the the buildings had low-res textures compared to what you would find in a video game or compared to real life. Perhaps this, combined with the low FPS, is what makes the experience so uncomfortable.
But while this may not be good for close-up fast moving shots, it certainly does seem to have useful applications (see 0:27, 0:33, 0:45 in the video).
And it's still very impressive how far our technology has advanced - the first heavier-than-air flight was about 100 years ago, computers are also just decades old, and yet right now we are using algorithms to combine satellite imagery and images taken from the surface (street view) to make a 3D model of our world that is explorable in real time (the Google Maps website has this 3D view feature on it).
We need Google maps and street view to become consolidated (through a combination of physical mapping with drones, and CG via Unity etc.).
Once this is seamless, and any 3d point in space + direction can generate a full 3D render (in real time), it will allow for 'Scenarios' - Instances of the Gmaps globe that are pulled into applications.
'Scenarios' might be used in games:
- a 'real world snapshot, no wipes' scenario hosted on a game server, where players undertake a FPS survival game in an exact replica of the entire globe.
- On another server, there may be a '1991 zombie apocalypse scenario, 2 week wipes' scenario being hosted, where 'filters' have been applied to the real world snapshot to make the globe appropriately aged and decimated, with appropriate models and characters for that world.
Or more importantly, it might allow for serious modeling when utilized by certain platforms:
- Used for traffic flow - This could be incredibly valuable for use cases such as '3-dimensional traffic theory over San Francisco low altitude airspace - What impact to delivery drones will there be if a new skyscraper is raised in this zone?'
- For city councils and architects that are measuring heat absorption of concrete from the sun on the hottest day of the year / to model the wind flow through a city street that is acting as a wind tunnel.
The key to its success would be a) accessibility (Google or a third party maintaining this as an easily accessible platform & api) and b) rapid automation/layers (Being able to quickly load template 'scenarios' and apply 'filters' to them, rather than manually manipulating the instance).
While there are plenty of academic and technical tools available now for modeling, there is nothing ubiquitous and simple enough that allows a layman to 'load up the world as of 15/12/2018, now raise the global temperature by 5 Celsius, now fast forward 20 years.' If Google provides the API, then industries will rapidly set itself up around it.
It will be interesting to see how security & privacy are handled in these spaces. How do you prevent (and should you prevent) someone mapping the inside of your own home? Presumably, the primary strategy will be simple obfuscation (3d zones are tagged with a certain privacy level, which forces them to be randomly generated with each instance, rather than allowing true mapping)
*And goes without saying, here's hoping Google practices change so consumers aren't taken advantage of with such a platform
Then you'll overlay some street routing graphics over that in after effects?
All before the breaking new intro is queued up?
No concept of how videos are made huh?
> Our 3D rendering engine currently uses a Chrome-only technology called Native Client to power Earth Studio. However, we’re closely tracking the evolution of WebAssembly (especially threading). Stay tuned!
NaCl is already deprecated in favour of wasm but this thing still uses NaCl. This should just not have been released until it was ready.
Forgive the world for thinking this smells like IE and ActiveX from an infinitely scarier company with much more power than Microsoft ever had.
>However, we’re closely tracking the evolution of WebAssembly (especially threading). Stay tuned!
It seems reasonable to get this program out and running today and move it over to WebAssembly in the future. One of the alternatives would've been to deliver a native app to every platform, but Chromium is already a native app that runs on many platforms that you can compile yourself, and then you get a security sandbox for free. Seems a better to me, frankly, especially in a world where many "desktop" apps just ship with Chromium anyways.
It's like saying because an app using the Mac touch bar is Mac only is a terrible thing. It's not. It's how platforms work.
So, because I think Google shouldn't use a technology that they themselves marked as deprecated, leaving it only supported in their own browser using their own technology that only they implemented, it shouldn't exist in any way shape or form — despite the fact that wasm is already supported in Chrome and other web browsers?
Obviously, they should have just waited until they'd finished porting to wasm. The world would have survived without the NaCl version of a tool they never had before; bloods wouldn't run down the streets if we'd have had to wait a little bit longer for the only version of the tool that should have released.
> It's like saying because an app using the Mac touch bar is Mac only is a terrible thing
It's really not. The touch bar doesn't purport to be a standards-compliant technology available for every platform to access in an equitable way; apart from the fact it's only on Macs, nothing about it was ever advertised as being explicitly designed for cross-platform use.
The analogy to Chrome, a browser that is advertised as standards-compliant and even advancing standards, to the extent that it already includes wasm support, utterly falls apart.
> It's how platforms work
Chrome is not a platform, and I find myself shocked when anybody thinks so. It's as though the lessons of the past (IE, ActiveX, plugin lock-in) remain unlearnt; a new generation of people who don't know how good they've had it for so long.
Chrome is __not__ a platform; it is merely the window through which we consume the real platform: the open web.
When Google tries to push Chrome as a platform, we need to all push back. We've had one browser as a platform, and it was not good, it was unhealthy for developers as well as advancements in web technologies, and I and anybody who still has to support IE5 and IE6 do not want to see that again.