RefactoringUI Book
refactoringui.com
refactoringui.com
Would you trust anything this book has to say?
It does seem like you're arguing against the "usability", which I think is a stretch. The hover state provides interactivity, the right has far less going on (minimal), the drop shadow does nothing either way and more compact does not mean more functional, I would argue the exact opposite actually.
There's a lot of really important parts of design. Stuff that when I'm told about, it's immediately obvious and makes sense. But then there's all this nonsense mixed in, often followed by a "you'll just have to trust me" kind of response from the designer.
- Visual "desiderata" in the form of noisy and distracting grid lines
- Poor information hierarchy that reduces the contrast between the content and the search box
- The lack of separation between content and action buttons also draws the spotlight off of the content
If you subscribe to Tufte's school of thought on proper visual information design de-emphasizing and/or removing as much as possible in favor of focusing on data and content the right is objectively better.
I'm with you on the drop shadow though :)
I've been a software engineer writing code for my whole career and the RefactoringUI material has helped me grow my design ability more than anything else I've tried. It's great for people that want to make their work projects look better, want to build a side-project that doesn't look god awful, or become more self-reliant in the quest to be the ultimate "company of one" product maker.
Here's my portfolio that I've been developing since I started following Steve and Adam's tweets/posts/videos: https://dribbble.com/swanson
Regarding the price: I think it's totally fair, especially given how much free content RefactoringUI has put out. $80-$149 is worth it to me for the years of distilled experience (and to support more of this material getting made). If it's too much, check out the free stuff they have: https://twitter.com/i/moments/994601867987619840 https://www.youtube.com/steveschoger and save up :)
Does book also discuss software tools which we need to design?
[1]: https://twitter.com/i/moments/879086180909764608?lang=en
Some areas could be covered in more depth, but in general it lives to the promise of the title, providing good rules of thumb for which you don't need a good eye to apply them. It also contains a historical tour of visual design, satisfying the need of knowing where these rules come from (e.g. why designers care so much about font families and their proportions, and where the basic design vocabulary comes from), which is a welcome approach for inquisitive minds who want to know the reasons why a rule exist.
The reviews on product hunt are all good: https://www.producthunt.com/posts/refactoring-ui-the-book/re...
Twitter (where Steven and Adam are active) was fierce with debate per the merits of the price[1]. The $80 "basics" package was introduced in an immediate response.
[1]: https://twitter.com/steveschoger/status/1071998063391203328
On the other hand I'm likely to refer back to this book a lot over the next few years, so in that light $80 doesn't feel that bad.
I think I'd have preferred a living resource / subscription model rather than a one off book though.
Tip: it's not on piratbay or libgen
Can anyone put this on torrent for us to preview before purchasing? Thanks.
I wonder if it's really possible that after reading this book and watching videos, I'll be able to create stripe like UI.
Well, if that would be possible designers wouldn't cost that much as they cost now.
What's am i missing?
Sums up my entire opinion about minimalism and graphic design. Minimal color, minimal shapes... minimal talent for maximum effect. It's not worth $80 to learn the right spot where to put a rectangle.
It's like Mona Lisa vs. HN front page.
One is minimal and can be done with no talent and the other requires 10x more talent to create.
A designer is the same way, say you need a page designed, and they've been through this task so many times they know what works and what doesn't. The lack of knowledge and experience in this area only adds to the time it takes to create & finish something.
And so you're usually not paying a designer to throw a colored rectangle, you're paying them for the years they've invested in testing everything else.
The only thing a designer has to offer is speed. It's like someone who works at a fast food restaurant flipping burgers. You flip a lot of burgers... of course you get fast. You design a lot of simple templates... of course you get fast.
Here's a good example of minimalism to illustrate my point: https://qph.fs.quoracdn.net/main-qimg-8dfbbdd6a69a5f0e605e5d...
I get what this picture is trying to do, I get it's aesthetic. But I also know that almost ZERO effort was spent making it. Many "designs" have a less obvious aspect of this issue and I believe that this book is just dealing with issues that are more or less obvious.
But that's just my humble opinion.
People who contribute very little to society but get paid way more than they deserve.