It’s also not “unlucky” to be wrong, don’t patronise your users.
It’s also not “unlucky” to be wrong, don’t patronise your users.
The rewards on this game are not there, there is no compelling secret sauce.
Graphics are certainly not the be-all and end-all. I spent 24 hours (or was it 36) without sleep playing Universal Paperclips to the end when that came out, this is a text only interface:
http://www.decisionproblem.com/paperclips/index2.html
I bought the T-shirt too!
Geography trivia is very much my thing, I knew the capital cities of every country and all the U.S. state capitals when I was aged 10. This knowledge has actually been incredibly useful as when I meet anyone from any part of the world I have something positive to say about where they are from even if I have never been there.
If I had to refactor this game then that is what I would try and instil - 'quality trivia' that can't be instantly Googled. I think the key to it is to have highly unusual trivia, e.g. how it is that so many people have swimming pools in Harare. Sometimes 'facts' might not be 'fact based', e.g. how the finest pastries in the world happen to be in Hungary. In an age when information can be Googled there needs to be more, an understanding with story narrative. All of this requires time to research and write, not good if you want to churn out an app, but essential if you want to deliver a transformative experience as per 'Universal Paperclips'.
You get the answer, when you get something wrong the question is asked again at the end until you get it write.
In any case, why does the site pollute the history with what are effectively noop items?
Edit: I couldn’t even spam back to get out, it would go back and then pull me forward to next question. I had to just change the URL back to HN.