Why would this be true? If we were talking about ai-generated music that would be one thing, but it isn't intuitively obvious to me why a computer would play Chess or Go all that differently from a human.
Why would this be true? If we were talking about ai-generated music that would be one thing, but it isn't intuitively obvious to me why a computer would play Chess or Go all that differently from a human.
Consider rock-paper-scissor, and agent X which plays X every move. Agent rock beats agent scissor all the time, and agent scissor beats agent paper all the time. But we cannot conclude that agent rock will beat agent paper all the time. Chess and Go might have this intransitivity property. The fact that one game exists which is not transitive means the burden of proof that Chess and Go are transitive rests on the authors.
My own suspicion is that AlphaZero should be weaker against humans compared to AlphaGo Lee since the former is not trained on human games while the latter is.
> DeepMind didn't find any when training in different ways
Intransitivity may not occur within AG versions but could occur when compared to humans. You need very different types of strategies for intransitivity to occur.
> Are they supposed to run a tournament just to show that a massive improvement that crushes all previous versions can still beat puny humans?
I think so, yes. We do this with Chess. Why should Go be different?
Deepmind is aware of this problem. See gwern's links if you are interested.
It's the other way around no? Stockfish's preference for material is hand-coded by humans... because our best wisdom values material highly.
I got the feeling that AlphaZero cares about materiel only insofar as it occupies positions and projects power; in this sense it is further in the abstract-strategy realm than grandmasters and human-coded chess programs are.
Human-style players are like quantum theory: they’re concerned with stuff. AlphaZero is like general relativity: it’s concerned with bending the backdrop so mere stuff becomes pliant and goes where it wants... of course you need stuff to bend the backdrop, but beyond that...
I don’t know if I’m making much sense, cockeyed metaphors are my only means of expressing my impressions.
In the (simpler and less studied) game of Shogi, AG made very startling moves, which increase the number of vulnerabilities (and opportunities). AG is able to better balance all these combinatoric paths.
Perhaps as humans, we have limited combinatoric capacity, and hence are biased to conservative moves to reduce our search space (so we get lower expectations since we have to bound our variance?).
Whether this is less-strategic or simply less-bound-by-human-limitation is up to discussion.
end-rant
EDIT: Would be interested to hear your views about larger DRL domains. Drop me a line if u r interested gaxasit@getnada.com temp email.
AlphaZero does seem to have a style which favors positional development over value. It seems to choose pattern over material.
I wonder what would happen if one set of kids was taught the value of the pieces and another set weren't taught the value. Would one group be better than the other? Is knowing the value of the pieces a help or an impediment to developing your chess skill, especially at such an early age?