:)
With an orthogonal projection, you can usually think of it as taking two planes and squashing whatever object your want to project between them. In the scenario here, the ambient space has been wrapped up, so one of these squashing planes has been wrapped into a cylinder, and the other has been wrapped into a line (the degenerate case).
In either event, an orthogonal projection is indeed a collection of orthogonal projections of one dimension less. But that’s not really the whole picture.
In principle there is nothing wrong with a many-to-1 projection. But in this particular case, I hope it's pretty intuitive that the projection from the sphere to the containing cylinder is indeed one-to-one except at the poles (where it is actually 1-to-many).