The Making Of Dust (2003)
johnsto.co.uk
johnsto.co.uk
I hate how much less experimental and quirky multiplayer gaming is these days. Dust2 may be a “good” map, but it’s so freaking boring. Give me weird and unbalanced over tight and competitive any day.
(Seige returned briefly in Go for an event a few years back. That was really fun!)
Now even in causal mode everyone is focused on the objective and some level of teamwork. Going solo and not playing the objective will result in much angry chat and usually a vote kick.
I do miss the more casual nature of CS (and many games) in those days though.
Pretty sure I had well over 1k hours on de_dust2, de_nuke in practice/competition games alone (not public), and I considered myself a casual clan player.
EDIT: seems rounds were shorter than I remembered
When I needed to make food or just run away from the PC, I would get a P90 and rush the corridor. It was suicide but you could absolutely wreak havoc with the high rate of fire.
My high school years were consumed by it. After getting off from school at 3:30 PM, we would head to an Internet Cafe and play Counterstrike until 6 or 7, or however long before our parents called the cafe's phone line one by one to ask the owners to tell us to come home for dinner!
We also played Quake 3 for a while, but it didn't hold our interest the way Counterstrike did.
Same with the maps, the more complex maps would turn into a silly game of people being completely lost looking for the bombing sites, trying to find each other and not knowing were to go.
The same maps and weapons was the only way to have a direct match with full action.
Anyway there were some more maps that were usually played beyond dust and aztec, like dust2, italy, inferno, nuke, cbble, and also the fun ones like rats, or the ones that changed a bit the rules of the game, like pool, sniper maps, and so on.
But you could tell that you were playing cs too much, when you found yourself playing jumping maps...
I think Medal of Honor: Allied Assault came out in a similar period and I ended up playing that for longer. I'd go back to playing dust on CS occasionally though - as a one map wonder it was good.
Occasionally today I'll turn an Xbox on and play some Battlefield, but I do miss FPS games of that era on a PC, with Teamspeak or whatever else we used.
I feel like Half-Life was in some way the perfect inflection point of PC mods where the experience was compelling but the art/content requirements weren't outside of the scale of hobby/indie teams.
I've got well over 2k hours on that map alone (and later versions, such as surf_greatriver_xdream)
CS:S is one of my favourite games ever made - but I don't like GO that much. CS:S gave you more of what I liked (skins, maps, decent server browser, active surf community, good surf mods, ..)
I liked italy and dust the most.