Al Lowe reveals his Sierra source code collection
arstechnica.com
arstechnica.com
Edit: alas, it's pointed out that above may not be possible as IP is owned by someone else.
That out of the way - Your / Sierra games had such a profound impact on my life. I would go as far as to say that without Leisuresuit Larry,Space|Police|Kings Quest and others I might have never started [seriously] learning English and mastered it to the point that later I was able to move abroad and eventually immigrate to the new world. ( btw - that statement probably pretty much accounts for any possible problems with my English and poor choice of language at times ;-) )
The reason you can sell physical goods is because of the first sale doctrine and alike. Al Lowe never bought this source code on physical media; rather he created it during his employment. Thus he is not permitted to sell it.
The idea of copyright is to reward creativity for a limited time and then give that work to the public. If the work can't ever fall into public hands then I'd argue it shouldn't get copyright protection.
Obviously that's a public policy debate, not a justification for breaking the law but it makes me hesitant to judge someone who takes a risk for the benefit of us all.
Nonetheless, despite not being a lawyer, and having never taken a single legal class during my education; I still find myself regularly correcting other professionals misunderstanding of copyright laws. It would be so easy for someone to seriously ruin their life by not understanding this stuff. Although, that's largely a flaw of our overly complicated legal system, and far from being exclusively the individuals fault.
(This, by the way, is why your employer requires that you sign those “we own everything you create while you work for us” documents.)
Edit: But this case seems to hinge on Al selling the physical media, rather than the IP rights. More like selling a used book.
But generally, unfortunately, no. If you create something "on the clock" or using your employer's hardware (even in your free time), then the copyright is typically implicitly transferred to your employer.
EDIT: This is actually covered in season 1 of Silicon Valley... Yeah, legit reference, I know ;)
Mind you, pretty much every US company has that as part of their HR policy or contract agreement.
https://en.m.wikipedia.org/wiki/Work_for_hire
Other countries don't necessarily have it spelled out so clearly, but instead leave it to case law. However, it's mostly the same around the globe.
The contracts are so your employer owns inventions created outside of work hours, not using employer equipment. This part of your employment agreement is actually frequently contested and deemed unenforceable unless the work is in the same area of expertise as your full-time employment i.e. using knowledge from your job. But it comes down to individual cases.
EDIT: It's covered on the Wikipedia page I've linked. However, just to clarify, the act of being employed is automatically considered work for hire by the legislation. If you're not an employee, but rather a contractor, then you may explicitly form a work for hire agreement in writing as part of the contract.
https://cdn.arstechnica.net/wp-content/uploads/2018/11/s-l16...
I loved my Elephant t-shirt!
https://www.etsy.com/listing/603919849/vintage-80s-1981-elep...
FAO Schwartz to the rescue!
I don't know if "I don't have a copy of King's Quest 3 source code" counts as suffering.
As we lose the information, we lose context, and without context 'facts' about the past begin to lose meaning to the present reader.
History, and the stories we have, is/are mankind's most important asset. Without the context of our past as a species, we lose the ability to navigate into the future effectively (without crossing into unfortunate places again, like world war, or slavery, etc.).
We have nothing but stories. Without those, we are nothing.
500 years from now we're going to be faced with a totally different problem - if a user wants to learn about the year 2018 where do they start? Official documents will appear to be stored beside the thoughts of Kardashians besides trolls. It'll be very hard to parse through any information to get an actual sense of what was happening.
I mean, it's the same problem, using the primary sources to try and figure out the truth, but it'll be the opposite problem as we have now.
That's true, but on a timeline of human history that's a pretty brief window and there was a lot of distrust in the medium at that time. We're going to have ~30 years where they have to rely on the old methodologies still, but the 20th century is a whole new ball game. They won't be able to retrieve circa 2000 floppy disks, no, but I feel like a lot of what's been around for the last decade is going to probably stick around.
That being said, on a timescale as long as 5 centuries, I don't think anyone can even begin to fathom in the slightest with any degree of confidence what anything will be like. I just hope the advances this century might make it a possibility I can exist long enough to see it myself.
You dont even need to talk in 5 centuries. 5 decades themselves should be sufficient to be unpredictable.
The fact that we cant access some old software is not a loss akin to forgetting our enslavement of others, and really we need no such memory, we enslave people today.
The copyright period could also increase again if the law retroactively increases it again.
I wish he had contacted the German company he claims currently owns the rights and just asked if he could post it all up for free. It's not like it's going to hurt sales on platforms like GoG if they still have it up. He's already gotten some of the rights back for LSL1 at least when he did that remake (which honestly isn't all that great). He could have posted all the code and then sold the originals too; so it's in the commons and one person gets to be a collector and everyone wins.
So .. EA doesn't own this? I thought Sierra was owned by EA (or got bought by some company that got bought by EA). I know The LSL rights went to some other company for a bit who produced the two PC/PlayStation Larry games (the university and movie one. Honestly I liked the University one; don't know why people hated on it. It was funny).
Yeah, I'm not sure where Al Lowe got "German company". Sierra for a long while was owned by French company Vivendi, though. It's Activision Blizzard that bought all of Vivendi's game assets (not EA).
There might be a German Company involved in sublicensing LSL games specifically from Activision Blizzard? Most recent sublicense was Replay Games, I think? I don't think they are (were?) German either, but I'm not sure. There was a lot of weird drama with the LSL sublicense between Kickstarters and Activision Blizzard side projects, and I didn't follow it very well.
But also, that doesn't hold a lot of water, potentially, because it seems like Gearbox bought Relic's IP in the THQ bankruptcy, not Deep Silver.
Though all of the above does help illustrate why game IP rights are so complicated and byzantine and a lot of classics are languishing because no one properly understands who has the real IP rights.
(The "NOLF Paradox" as some of us call it these days. Which I just realize is funny because Sierra was the original NOLF co-publisher, too.)
I mean if the game was published under Sierra Entertainment 19xx and the company folded, is it still legally unforceable, even if the new company is now activision?
In practice, it is very difficult to verify when either of those events occur. I expect Sierra Entertainment's IP has been kept alive, even if the company itself died at any point in the past.
It's almost always safer to just wait the full duration for copyright to expire and it to enter real public domain.
If you're unable to safely wait around 100 years to legally access the material, well, that sucks I guess. Copyright is meant to ensure the public gets access to such material, and it's not the government's fault people don't live over 100 years to enjoy material made in their lifetimes.
I think it's also fair to say that Disney has chosen the term and the government has failed to do its job.
The last bit of my comment was meant to be tongue-in-cheek.
Dunno about you, but for me, it's hard to imagine an 85 year old in the year 2083 even caring about seeing this code legally.
There are still people who do.
Edit: I misunderstood
Still whistle the police Quest opening tune to my daughters sometimes... What are you whistling daddy? How do you get the experience of classic adventure games across...?
There was a casino that let you bet negative amounts at the blackjack table, then lose on purpose to make lots of money!
https://en.wikipedia.org/wiki/Softporn_Adventure
Then there was "Interlude: The Ultimate Experience". It came with a paperback book full of naughty stuff, which my pirate friend gave me a xeroxed copy of to go with the floppy disk.
https://boingboing.net/2012/08/10/sexy-video-game-from-the-a...
You'd load the game on the computer, run it, answer some questions, and it would tell you and your (probably imaginary) partner: "For a good time, turn to page 74 for Interlude No. 82 - Caveman Caper!"
Looks like this PDF has the table of contents, but it's missing all the "good" parts:
http://www.brutaldeluxe.fr/projects/cassettes/syntonic/k7_sy...
And I'll never forget the HyperCard Smut Stack! ("ping!")
Sounds a bit like one of the early bugs on Amazon.com:
https://www.youtube.com/watch?v=G1om9GlBhn8&t=3m17s
Oh yeah! Ladies and gentlemen, Al Lowe!
Ah, good times.
A lot of arbitrage/sales still happens on eBay, it's not hard when the sellers are looking at #1 to earn money on #2
I’m sure he’s cool with someone buying all the stuff to form a private collection.
I don't see any extra value. I do agree it would be nice to see the source code and look at it. Some have an emotional attachment to it, but if it wouldn't have been sold/shared, nobody would have cared or request it.
I suppose just examining the original media might have been enough. Or maybe they abandoned that command style? I didn't play the remake.
In 1991, they remade the original Leisure Suit Larry to be a traditional point-and-click adventure game. It's referred to as Leisure Suit Larry 1: In the Land of the Lounge Lizards or just Leisure Suit Larry 1 VGA. The modern-day remake was an update of the point-and-click version.
Second, should we do an immediate crowd funding campaign to purchase this, and make the contents available to everyone?
Apparently it is currently owned by a German entertainment company:
"Realize that, while you’ll have my data as of the day of Larry 1’s creation, you will not own the intellectual property rights to the game, the code, the art, or anything else," Lowe says in the LSL1 listing. "Nor do I. The IP rights were sold over and over again, until they are now owned by a German game company."
In the US, it's called the First-sale doctrine: https://en.wikipedia.org/wiki/First-sale_doctrine
If the copyright owner didn’t sell/transfer/contract this to him, he basically has a stolen copy.
I do wish this copy is legally transferable; I suspect it is not.
This might have been made before modern NDAs and all the IP documents you handover when you join a tech shop today, or maybe Ken and Roberta W made some special deal with him since he was there really early on with the company?
Even if that's not the case, there's a good chance all the original contracts were lost too. I mean, it really all depends on if Activision (or whoever currently owns the original LSL/Sierra IP) finds out and decides to come after him.
https://cdn.arstechnica.net/wp-content/uploads/2018/11/s-l16...
That and Future Wars are probably the first sci-fi games I played in the Amiga 500.