That's what the few examples listed in the article sounded like to me; in fact I found the panning of the instruments and vocals a bit frustrating to listen to. Perhaps this works better on some people than others, i.e. non-musicians?
That's what the few examples listed in the article sounded like to me; in fact I found the panning of the instruments and vocals a bit frustrating to listen to. Perhaps this works better on some people than others, i.e. non-musicians?
I played around with those a while ago since it makes a pretty large difference in the realism of positional audio (both for surround video and for games). For me especially for differentiating between sound coming from in front of and from behind me. But I never really got it to work globally. [2] has a list of 50 different HRTFs. Only ~5 of them manage to make the sound come from in front of me correctly.
[1] https://en.wikipedia.org/wiki/Head-related_transfer_function
[2] https://www.reddit.com/r/linux_gaming/comments/2ot5ov/enable...
Anecdote time; friends of mine own(ed) a niche A/V store, their grandparents opened the store in the early '60s and their primary focus was to carry, sell, service, and most importantly demo everything from a $50 loudspeaker to the $10,000+ amp. Back then, every product was completely different from the next. A $50 amp and a $500 amp was like the difference between a CRT TV and a 4K OLED TV, same with speakers. About 25 years ago when their parents took over, it was already becoming evident (mainly with everything going digital) that the difference between a $50 amp and a $500 amp wasn't nearly as pronounced as it was 50 years ago. 5 years ago the business pivoted away from A/V, because nobody is going to spend $500 on an amp or receiver when they can pick up a $30 soundbar at Walmart and get 95% of the quality/experience. I've seen it myself; the family is still a bunch of die-hard audiophiles where money is absolutely not an object when it comes to audio, to the point they built a home theater and spent $30,000 on a custom-built 11.2-channel tube-based Atmos receiver, >$2500 per speaker (that's right, nearly $30,000 in speakers), and around $10,000 for each subwoofer. While most of our friend group will tell you it's unquestionably the greatest sounding thing on the planet, there's still a few who'll put in their dollar-store earbuds, load up a 360p song on YouTube, and tell you completely straight-faced it sounds no different.
People spend $200 or $300 on Beats headphones, and are happy to overlook the inferior quality to get a hot name brand. I have two wishes:
(1) that companies with very strong brands actually cared and invested in quality and R&D (ahem, beats); (2) that companies that actually do have the quality and attention to detail in their product, find a way to use modern media effectively, and not just drive potential customers to their particular products, but encourage folks with a passion for pure beautiful sound that their aim is worthy.
I get that it's a novel feeling to hear music coming from a "soundstage location" that isn't traditionally used in mixing, but the novelty only lasts for so long, and constantly moving it around just draws your attention to it moving over actually listening to the song.