East German secret police guide for identifying youth subcultures (1985)
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I'm dismayed that it petered out. I see the cyberpunk form of art and worldview as more useful with each passing year.
Another hypothesis I have is that cyberpunk media is not as captivating as it used to be since we arguably live in a cyberpunk world. In America there is unimaginable wealth inequality, with some cities having insane costs of rent for cramped apartments, with access to the best technology and medicine in the world but only if you can afford it. We also don't have to use media to imagine a world where digital corporations have a huge amount of power over daily life and the government spies on everyone all the time since both of those things are happening right now. I think we live in a cyberpunk world, it just doesn't have huge buildings, neon lights, and widespread punk fashion.
I came in contact with a few guys who wanted to make another alt-chan with a different model (see what other users are typing in real-time, and all posts get deleted early in the morning) but it never materialized as far as I can tell.
Edit: do any of you want to join an online cyberpunk community?
There are (at least) three aspects of online community participation, that seasoned users are pretty well-versed in:
1. Archiving, mirroring and back-ups.
2. Leaked screen captures and scrapes
of private direct messaging.
3. Back-end aggregation of logs and
messages, even for supposedly private
SMS interactions.
Forget it dude. We all know that whatever signals get placed onto the wire turn out to be spliced through passive beam splitters and land in an open S3 bucket.The ones that don't? Your girlfriend just screenshots it, and and tweets it out in the open for the world to see anyway. Whoops!
There are no more online subcultures. Only distortions of perception enforced by impulsive, would-be moderators.
Sure, there are probably logs somewhere. User logs and server logs. But in all the decades I've been using IRC, I've never seen my chatlogs show up on a search engine before. It's just obscure enough and just low value enough to slip under the radar.
Merchandising. I'd love to support a site like that with mugs or shirts of my favourite greentexts. You could get memorabilia of the instant when memes were born, and it would fix the monetization problem that pops up when they get big.
An irrational anger stirs deep within my soul at this suggestion. Too many marketing agencies have attempted to monetize internet culture with catastrophically misguided results. At this point, monetizing internet culture is synonymous with meme murder.
There is definitely a sense in which I would be interested in at least checking out a cyberpunk community, but as other have mentioned, it's more or less culture now.
I will when Cyberpunk 2077 comes out next year. That game has been in development for more than 7 years and looks absolutely insane. They have released 48 minutes of gameplay for anyone who is interested (I have no connection or monetary interest in this game).
https://www.cyberpunk.net/en/news/22523/gameplay-reveal-48-m...
Edit: yes to joining a cyberpunk community.
I'd be interested in that, but I stopped browsing Lainchan a while ago, for instance.
Google Neal Stephenson and "getting big stuff done". Stephenson wrote some of the best books late in Cyperpunk's sci-fi reign, but later came to feel that portraying technological advance as leading to decay, inequality, and corruption was contributing to the stifling of technological ambition in the U.S.. When huge technological leaps are necessary to get past pressing problems like clean energy, space exploration, etc., does it make sense for pop culture to portray technological progress as a negative force that will lead to dystopias?
William Gibson gradually moved away from Cyberpunk for a long period of time, writing novels that were set closer and closer to the present day. "The Peripheral", released in 2014, was the first book by Gibson set in what could be considered "Cyberpunk" for quite a while, but it's not really cyberpunk. (Note: Mild spoilers ahead) Technology does indeed create a calamity that negatively impacts world society in this book, but "cleptocrats" are just as much to blame for creating a dystopia. However, the book also shows some "big stuff" being done, even in the dystopia, and some pretty far-out tech ultimately prevents the calamity it created in the book's prime timeline. A fairly idealistic group of heroes actually change the world for the better using technology in this book, which is rather more optimistic view of both people and technology than is consistent with standard cyberpunk.
While Ernest Cline was not an established author before writing "Ready Player One", it's interesting to note that this book doesn't really represent a return to cyberpunk for serious science fiction. The plot can certainly be considered cyberpunk. (Note: I have read the book, but not seen the movie yet). However, it's basically one long dose of 80's nostalgia, so the cyberpunk setting makes perfect sense for that book. Thus, it's not really science fiction in this respect. It's not trying to predict or shape the future. It's an exercise in wallowing in the past, and the form of this novel matches that function.
I'm still a fan of cyberpunk, but I recognize that science fiction has moved on. It responds to the needs of society, and nightmarish technocratic dystopias are not what is needed today.
It describes struggling or weird futures without the somewhat outdated trappings of cyberpunk, but with some of the same attitude.
Not everyone is a stim-addicted decker working for the mob, but there's still a corrupting element when you include e.g. pervasive smart glasses that make regular social interaction more manipulative (Sight by Sight Systems), or biomechanical arms that give the wealthy an unbeatable advantage in sports (briefly touched on in Deus Ex: Human Revolution). It addresses real ethical questions about near-future advances in technology instead of the fairly blunt instruments of cyberpunk like power and oppression. I think there's still plenty of room for more post-cyberpunk content because the questions it poses are the ones we're actively talking about at the moment (or will be in the near future).
But I was 19 at the time. And around the age of 26-27 I stopped spending time in that culture.
So I think you just outgrow it.
But those cultures are still alive out there. New people come in, some old people stay.
There are always going to be kids who refuse the "normal" trends like snapchat. Who seek out alternative places and those alternative places are imo still websites. Apps will never breach this space because apps are too easy to adopt by large groups of your peers.
The alt.kids want something tougher, a challenge. And most of all they want to get away from the throng.
I'm just waiting to see persistent community forums in darknets. Of course I don't make an effort to track these things anymore but I'd love to know that it has become a reality.
Anonymity is important because just like games lead to programming and hacking, anonymous forums lead to free expression and sub-cultures. It might look like they're just goofing around but look at what 4chan became. We were just goofing around but enough people came to goof around to make it a potential movement.
Guy's got a way with words...
"CYBERPUNK is Marianne Trench's stylistic documentary about the cyberpunk movement of the 1980s. William Gibson, author of cyberpunk classic Neuromancer, and Timothy Leary, famous advocate of psychedelic drugs, share their thoughts on the future of society and technology.
While looking a bit dated now, this film provides an interesting insight into the cyberpunk movement of the 80's. The feeling at the time was there was some overlap between this new technical age we were entering vs the counter culture of the 1960s."
It's also a genre of science fiction. It basically combines futuristic tech with dystopian/utopian elements, and grimy, old-world stuff. For example, a cyberpunk setting may have godlike AI, but everyone lives in the ghetto. Usually there are rogue actors that try to disrupt or exploit the technology system in place-- the "hackers". These actors are all about reclaiming old tech, building gadgets, and often cyborg-like body mods.
Cyberpunk is a sort of philosophy as well, along the same lines. This is where the subculture aspect comes in. Ever heard of steampunk? Steampunk in a fictional setting is where all technology is mostly mechanical, usually drawing on Victorian elements as well, and sometimes magic or supernatural stuff is included. Steampunk can be boiled down to an initiative to create stable, reliable, mechanically sound systems, usually put to interesting/novel use.
Cyberpunk as a subculture is similar. It's all about making tech work for you, pushing it to its limits, experimenting and exploiting within the given system. It's a rebellious attitude and a response to corporate and government tech control. It incorporates a fashion element like all good subcultures, likes to resurrect old tech (like nixie tubes), and often incorporates body modification (like NFC chips under the skin). People like to repair their own technology, modify their own technology, and collect obscure technologies. Many are also hackers, or want to be.
In other words, “The future is already here—it’s just not very evenly distributed” — William Gibson.
And it will probably always be that way, not just in terms of global inequality, but even in a single person’s life: you might be among the billion or two people living as humans have lived for thousands of years, on subsistence agriculture and herding with no running water, but you also have a smartphone and can video-chat with your cousins across the world. That aspect of cyberpunk storytelling is just taking this fact of existence and amplifying it to draw attention to it.
Survey of appearances of negative-decadent youths in the GDR
From the left:
* Ted's
Age: 15-30 years
Very small group by numbers, fanatic supporters of 50's Rock'n'Roll. Usually organized in respective fan clubs.
Clothing in 50's style: Skinny jeans, Winklepickers. Hair in the style of R&R-times (Elvis quiffe, "Duck").
Politically uninterested.
Hardly noticed operationally, activities mostly at birth and death days of idolized rock stars.
* Tramper (bum, blueser)
Age: 20-30 years.
Classic manifestation of the negative-decadent youth in the 70's. Blues fans. Participation in traditional events.
Long hair, jeans parka, tramping, Birkenstock (literally: "jesus slippers"), beards, sometimes fashin accessories similar to Hippies.
Not bound to any political worldview.
Noticed through organizing inter-regional meetings, no firm attachment to church groups, hardly growing.
* Skins
Age: 15-22 years.
English: "head skin". society-threatening manifestation of negative-decadent youths as lone wolfs or in loose groups without firm structures.
Outer attributes: baldness or very short hair, bomber jacket, skinny jeans, high steel-toe boots studded with nails and iron.
Deprecative negative to hostile political attitude, partly neo-fascist tendencies, glorification and use of violence, brutal action.
In danger of criminality (rowdyism, battery, resistance to state action.
Partly in open church youth groups.
* Heavys
Age: 15-25 years.
Fan of the so-called Heavy-Meta music (extremely hard rock).
Similarity to rockers in the west: black leather clothing, leather cap, Rivet-studded jackets and pants, wearing heavy chains etc., normal to semi-long hair.
Originally deprecative attitude towards state and society, growing integration into organizations forms og the Free German Youth with society-conforming attitudes.
Originally aggressive attitude, partly neo-fascist tendencies after the example of the west, with the proliferation of Heavy music increasingly society-conforming.
* Goths
Age: 15-20 years.
New Heavy scene, originating in hostility to that, glorofication of creepy effects, satanic and death cult, fans of the group "The Cure".
black or white dyed hair, sticking out in all directions. White powdered face, black clothing. Wearing of symbols like crucifixes upside down.
Totally uninterested in politics and society.
Hardly noticed operationally. High profile by collecting grave utensils, sometimes grave desecration. Calm, isolated from other youths.
* Punks
Age: 15-22 years.
English: Garbage/trash.
Characterized externally through documented decadence, society-adverse to -threatening. No firm structures.
Filthy, torn, paint-sprinkled clothing, utensils like safety pins/razor blades. multi-coloured, scraggy hair, partly "Irokese haircut".
Deprecative to hostile political attitude, rejection of all state forms and societal norms. Glorification of anarchist thoughts, "total freedom".
Violent appearance, criminal actions and antisocial ways of life, often regulars in public church youth groups, instructed by Deacons.
* New Romantics
Age: 15-18 years.
English: "New romantics", "dropout" movement, developed from punk, is punk's more society-conformant variant.
Black or grey clothing, often contrasting black-red as a symbol of anarchy. Hair most of the time dyed black, short at the back and the sides, long on top. Hanging into the face, eyes concealed.
Stand for same negative to hostile postitions as Punks,but reject all forms of glorification and use of violence.
Partly attached to church youth work, diminishing tendency.
* Popper
Age: 13-20 years.
Performing as break-dancer. Notable one-sided interest in disco and dancing.
Youth with extremely modern clothing. Haircut similar to New Romantics, multi-coloured.
Totally uninterested in politics.
So far no operational appearance. Mostly involved in quarrels with Heavys.
They were always called "teddy boys" in the UK (and many other places in Europe).
I don't know what "heavy-meta" music would be like, but I really want to hear it now.
I remember a policeman in London joking with some of us at a goth nightclub he was "patrolling". He said it was a pointless task for him, as there was never trouble at a goth event, but he had to pass by every few months to avoid accusations of discrimination.
I don't think I've heard a single person complain about sexual harassment or violent behaviour in the underground techno scene in my city. Meanwhile getting sexually harassed as a woman, or having guys trying to pick fights with you as a man is such a common occurrence that I'd never bother go to to a mainstream club even if I liked the music.
Of note is that several entries refer to connections to the church[es] (esp youth work of those) - it makes perfect sense when one understands that christian churches (mostly protestants in the GDR, afaik) were seen by many parents as a more liberal alternative to state sponsored youth groups (liberal as in "not preaching communism non-stop").
Both had people involved in the GDR civil rights movement, one of the recent German presidents, Joachim Gauck was an Lutheran/Protestant pastor and an anti communist civil rights activists, who wrote the preamble of the German version of the black book of communism. He compared the UDSSR to the Hitler regime. I would be careful to call that "liberal". It was mostly conservative and has been so after the reunification.
The role of the two churches is an extremely difficult subject throughout the last century and I dont think broad generalizations help anyone here.
His opposition didnt make him a conservative or a liberal. He just is a conservative.
https://youtu.be/tj3qj6KNcLU (trailer)
It's essentially home movies of an Englishman involved with the 1980s (mainly West-) German music industry.
Overview of appearances of "negatively decadent" youth in the GDR.
Skin heads are rowdies prone to be fascists, Metal heads are violent and punks are dirty junk people who smell bad and are anarchists. Also, Teds, Tramper, Grufties and popper are not interested in politics.
"Fans of The Cure and death" is close enough.
As I found out at the museum of communism on Leipzig, "Gruftie" means something like "graveyard creature", "crypt kid", etc. In other words, slang term for a Gothic.
Judging from my own circle of acquaintances, I think the secret police assessment is quite accurate there.
"Study of 80s metalheads finds that they turn out to be better adjusted than those who listened to other music"
https://www.theguardian.com/music/2015/jul/08/metal-fans-tur...
Outside of some darker corners of the genre, most Heavy Metal listeners just like fun, some sex, some drinks, and some noise. They aren't even that big on drugs. And they're quite communal as a scene.
Whereas other genres attract more self-destruction, isolation, and negativity.
From the (Western) guide:
Skinheads: Enjoy fighting
Rude Boys: Are enthusiastic vandals
Punks: Out to shock through their appearance and behavior, have anarchist leanings
Roots Boys: anti-police
We don't really know what the archives of western states would show if subjected to comparable scrutiny (to the limited extent those archives were made available, e.g. in Switzerland, they show an appalling amount of surveillance, though a comparatively limited amount and degree of repression).
You're right, the sentiment persists, but with different words, which was my point.
> an ethnic, regional, economic, or social group exhibiting characteristic patterns of behavior sufficient to distinguish it from others within an embracing culture
But wouldn't your presence here indicate your participation in a type of subculture?