High score, low pay: why the gig economy loves gamification
theguardian.com
theguardian.com
i.e. if an Uber/Lyft driver must meet a complex set of job requirements in order to earn a reasonable wage, e.g. driving at particular times, in particular places, accepting certain minimum percentages of tasks assigned, etc...
...might it not be more appropriate to call these folks employees than contractors?
The counterargument could be that if they are allowed to participate in the platform without "playing the games" so to speak, then they aren't "job requirements", but if it's only possible to earn a reasonable wage by playing, could it be argued that they should be considered as such?
EDIT: I see a couple of comments in this thread stating that they are employees and not contractors however I believe that is not the case (i.e. that Uber has fought to maintain the contractor classification and won so far) ?
EDIT2: Ah, I now see that there have been some recent court cases going the other way, at least in California (https://www.theverge.com/2018/5/1/17308178/uber-lyft-drivers...)...not sure if any change has actually been effected yet?
The 'gamification' described by the author in their driving for Lyft is simply quantifying, tracking, and incentivizing performance at a given activity. It's in the best interest of both the driver and the company to achieve a high driver rating. Why wouldn't they track and display this statistic to the drivers? It's in the best interest of the company for drivers to log more rides, so they offer an optional incentive to complete x drives in y time. The driver receives additional compensation that they wouldn't otherwise if they achieve the goal. Both sides benefit.
The scary side of performance tracking comes when more and more is expected of the worker, their performance being able to be measured accurately isn't the issue. It's management's decision to get as much blood out of their workers as possible.
It's not done for the benefit of the employees, it's done for the benefit of the employer. I suspect that a rating is anxiety inducing more than anything. For instance:
https://www.ridester.com/uberx-drivers-stop-obsessing-rating...
Isn't this why the majority of SaaS products these days are about delivering ultra-granular analytics? We already use them to maximize purchasing behaviour from consumers, so why wouldn't we use it to maximize worker productivity, aka squeeze as much output out of the workers per unit of input as possible?
I worked as a checkout operator at a supermarket for four years while in High School / College and really enjoyed it - I used to play a game where I'd see how many items I could scan per minute (we needed to do 15, my average was between 22-25 from memory). I did the same thing when I worked a paper run before that, challenging myself to see how quickly I could get it done.
Gamifying tedious activities is good and we should be doing more of it.
I agree that it's not the enemy, and can at times be a useful thing to have as an ally within a healthy business relationship, but it disproportionately gives ammunition to management strategies that don't respect the human.
[1] https://www.gamified.uk/user-types/gamification-mechanics-el...
humans are competitive (and also cooperative). we like to know how we are doing, and gamification facilitates that while also relieving boredom from an otherwise tedious task (something i do often just for myself).
That was already known via driver ratings. No one considered that "gamification" because it's a basic KPI.
The "lab rat" aspect of this comes into play with some computer-generated BS "challenge" like "“Complete 34 rides between the hours of 5am on Monday and 5am on Sunday to receive a $63 bonus.”
In videogames, this is called "grinding", aka gaining experience points doing tedious, repetitive tasks, in order to proceed to the next experience level. The difference is, video game players aren't doing something that requires the same level of attention and duty of care as a car driver.
but i view your example (a $63 bonus for 34 rides) to be more an incentive than a gamification because it involves real money, not simply "meaningless" points.
ratings are more akin to gamification in my view because (1) they're not directly tied to an incentive, and (2) it takes advantage of our human nature of wanting to do well, especially when it involves how other people view us.
what i would suggest is better is to bridge the information asymmetry between contractor and contractee in ways that meaningfully allow people to make considered decisions about work. so instead of trying to protect the worker from a dopamine hit (you can't), demonstrate to them how gamification really works (from both sides). in addition, let's create a real liquid labor market so that the worker can legitimately evaluate and choose a different job if this one sucks.
then, if they choose to drive for uber/lyft, it's a considered and affirmative decision made on a level playing field. yes, this is really hard, but we can do it.
Maybe for children who don't know of future opportunities and what job expectations are, but anyone with a past job can easily compare.
Also, those 'rewards' that make noises and tell you 'GREAT JOB', get old. Seeing 10 unread notifications on facebook does not get me to click like it used to.
The concern is that a simple 'ban it', is a dangerously simple approach.
(that said if I have a lot of produce the human cashier is faster)
Surely all of the upsides of self-checkout have a higher weight than the machine beeping at you.
Also, they beep because your attention is spent rotating each product to let the scanner find the barcode, and you might not notice that it scanned otherwise, and accidental multiple scans cost the customer money.
The faster I can be out of there, the happier I am. And, less labor spent on scanning items means the store can be open for longer hours, have more organized shelves and be cleaner, etc. All in all, this is automation that increases the efficiency of the operation. Yes, you pay some cost in that you have to place your items into bags (with the current iteration of the technology) but I think you the customer get something out of that work, even if it's just a slightly lower rate of price increases.
It is time to think seriously about how we are going to deal with fewer jobs available. Will the increased corporate profits that result be spent on giving cashiers education to become knowledge workers to further increase these profits and the efficiency of society? Will the money be fed into basic income or public services, so that everyone in society will be taken care of even if there are no low-skill jobs for them to do? We are already seeing what happens when we don't think about these things in certain industries, and it's not great. Someone will have to step up and say, we will be the country that takes care of everyone, because the "work 8 hours a day and you get a house" era is long over.
Also, the number of labor required stays the same, just now it's unpaid labor.
> Opinions may vary about the convenience, efficiency or "upsides" of that
I highly doubt that the savings on labor cost will translate to "longer open hours, more organized shelves and cleaner, etc", I would guess the savings translate to more profit and more concentration of wealth at the top.
Look, I'm not so much of a luddite that I _refuse_ to use self-checkout lines, I'm just realistic about what the motivations are: maximizing profit.
Like everything in capitalism it is just a strategy - if shrinkage or other issues are more of a concern they would keep it behind the counter like jewelry stores or if people reacted negatively enough it would fail.
Look at everything not controlled with manipulation already even in the relatively restriction friendly commercial advertising space. If we go down that rabbit hole we'll have to mandate package colors and store layouts. No more milk in the back of the grocery store or using attractive people to sell products.
Even putting aside practicality altogether many people would probably choose manipulation that left them feeling more fulfilled over unhappy bland truth that their job is tedious repeated trips and waiting that is wearing out their car since they know they need something to help make ends meet.
It is accepted that good management is to make your workers motivated - not even the most radical of labor would complain that their boss is making work too engaging. One could argue the status quo is messed up but it is accepted.
It might even have good outcomes and be ethically consistent to establish a strong precedent against manipulation but it would be completely outside the overton window and look like trying to swat flies with backhoes even if it was completely right.
note that historically we've allowed all kinds of manipulations (like basically lying in advertisements, caveat emptor), in an abundance of caution to avoid infringing our 1st amendment rights (in the US).
Across almost all industries, people used to be able to provide for their families, or at the very least support themselves on a 40 hour work week. Now we have Uber and Lyft decreasing the cost of taxi rides to perhaps half their previous levels. That's nice for clients, but they're also lowering wages to perhaps half or even a quarter of their previous levels. That missing quarter is where executive and corporate profits come from.
Is there a term for a company that focuses on incomes first? Is there a way to program that into a corporate charter, to encourage gig companies like Upwork to maximize incomes? Could we use private means to optimize the economy for incomes?
For a lot of reasons, the federal government has been crippled in its ability to do the simplest things like raise the minimum wage or even give unions equal legal footing with corporations. That worked to pump debt into the economy for a decade or three but now we're seeing strife in the forms of increasing addiction, suicide rates, delayed marriage and childbirth, etc. It's one thing to be against unions and another to be against the general working population, which is what this wealth inequality is becoming. We're reaching an endgame here that is not sustainable - that may lead to widespread civil disobedience at the very least, and probably violence or even revolution eventually. What can be done?
perhaps a worker coop? [0] such an organization is not explicitly focused on maximizing worker incomes, but it seems like a likely outcome.
""For example, when we drive, now we always stop in front of crosswalks. If you don't stop, you will lose your points."
[1] https://www.bloomberg.com/news/articles/2018-11-21/beijing-t... [2] http://www.xinhuanet.com/english/2018-06/06/c_137235486.htm
Things like home grown versions of Shark Tank or other judging-panel game shows are becomming pretty common in companies
Amazon followed suite.
I wonder if we should consider both as part or as leaders in the "gig economy".
I think if we can build a proper network we can make local economies complete with the global giants by using gamification. Nudge consumers of products or services to buy local with a sort of consumer rating or something.
4.75 stars means they get get deeper local discounts, etc. Local network marketing.
The easiest solution I can see is essentially setting alert thresholds "tell me when it reaches $30/hr and I will consider it on the weekend".
I never used either side so I don't know their implementation.
It’s been pretty interesting.... the rates have gone up but not as high as we thought.
I know an independent limo driver who negotiates his own rates. It's not an efficient system and he has very little visibility into the supply/demand curve. And it's hard for him to drum up new business.
They would probably take _some_ pricing risk, since they might not want to "lock" drivers that they've used as the price basis, but that seems like a minor problem: Uber employs lots of engineers and I'm sure a few of them can figure out a way to safely manage this pricing risk.
I don't really see how this could work. the first issue is getting the pricing information from the drivers. are they willing to set a flat per mile rate, or are they going tailor fares on an individual basis, after browsing the currently requested rides? the latter would make it impossible to just compute a price from querying a db; there might need to be multiple rounds of bidding before the rider and driver could settle on a price. the former case would not be quite as complex, but uber would still have to ask the customer how they value wait time vs. price or decide for the customer.
i personally like the model of bidding on rides, but most people use uber/lyft because it's as simple as opening up the app, committing to a ride, and hopping in after a few minutes. i don't think it can work that seamlessly if every driver sets their own (possibly complex) fare scheme.
Wall St is full of click farms where people grind for gold and hidden power ups.
What we may be seeing is more like an explosion of alternative currencies. I'm not saying this is good. These are mostly "company tokens" or domain specific lock-in tokens that are not fungible.
That said, I think most of the commenters here don't recognize how many of the gamification mechanics[1] have long been built into office work. "Employee of the month" plaque = leaderboard. Sales team progress bars. Perks like corner offices with great views for the most valuable employees.
[1] https://www.gamified.uk/user-types/gamification-mechanics-el...