A little insight here, not sure whether this is the full story: https://www.forbes.com/sites/olliebarder/2017/03/13/zelda-br...
Did the other recent big open world games (Witcher 3, Horizon) have similar issues when they were released?
A little insight here, not sure whether this is the full story: https://www.forbes.com/sites/olliebarder/2017/03/13/zelda-br...
Did the other recent big open world games (Witcher 3, Horizon) have similar issues when they were released?
- No integrated voice chat for Switch, an existing mobile device is used instead
- Significant delay between product launch and paid online service availability
- System upgrades included on-cart for the system so you're not in a situation where you need a system update but don't have online access so you can't play the game you just put in your system
- DLC is actually bonus content, not an integral part of the game split off about 50% through development and stuffed behind a paywall to drive pre-order upgrades
- "Day one DLC"/"On disc/cart DLC" not the primary upsell mode on the Switch for Nintendo developed games - instead, free content packs and paid content packs are slowly released when they're done
Sony and Microsoft seem to treat online services as an integral part of their product, make money when a developer has to publish a patch (after the first submitted patch), and seem to encourage a ridiculous amount of microtransaction DLC (example: There are a ton of DLC packs for LittleBigPlanet 3, including packs of three Marvel, DC, and cartoon characters, all priced at about what a child would get for allowance in a week, Sony taking a 20%-30% of each sold, naturally).
As a result, it seems that Nintendo really does their level best to release games without showstopping bugs because they aren't as reliant on the online component to patch their games. I remember there being a bug in The Legend of Zelda: Skyward Sword (on the Wii) that would cause you to lose your progress if you triggered it[1]. Nintendo apologized, issued updated discs, and put up a Wii channel that would fix your save data if it was corrupted by this bug.
[1] More info: https://zelda.gamepedia.com/The_Legend_of_Zelda:_Skyward_Swo...
My updated one had a few of these but I could play for more than 20 minutes at a time.
Also, I never played the release version of it but apparently my dad gave up on fallout 3 on his ps3 when a hacking glitch gave him unlimited stats and made the game pointless.
RDR2 definitely has more going on than BotW. BotW is large, but mostly empty.
You can fast travel via stage coach or train (for a fee) or one-way out of camp with the fast travel map (if you've purchased it).
I understand wanting players to experience the world, but later on I just want to get things done
I'm certain that people more talented than me worked on BOTW, and it is definitely polished, but I think it's probably wrangling less complexity to sparsely populate miles and miles of grass with one of a half-dozen "attack player when get close" enemy types.
Might want to double check with the speed running community on that.
https://www.nintendoenthusiast.com/2018/10/18/speed-glitch-b...
As well, this is Bethesda's first multiplayer game, so expect it to have a lot more bugs than your typical Bethesda launch.
eh?