”I think most people that aren't making games use the word 'engine', you know, they think of 'engine' as one thing, and it's, we view it as technology, right? so there are lots of pieces, and every game, parts of that change. Whether it's the renderer, the animation system, the scripting language, the AI, the controls... so, some people talk about Gamebryo but that's, like, we haven't used that in a decade.”
”And a lot of it is, some of it is middleware, whether that's Havok animation here, and, so 76, we changed a lot of it. You know, it's an all new renderer, new lighting model, new landscape system, and then, when you go to Starfield, even more of it changes. And then Elder Scrolls 6 which is really out in the horizon, even more of that will change there.”
The quote is translated from a video interview in German here:
https://www.gamestar.de/videos/fallout-76-interview-mit-todd...
Here is an English translation of the video interview:
https://www.reddit.com/r/BethesdaSoftworks/comments/8v1u2z/t...