You quickly realize just how crucial a mouse and it’s modifier keys are for efficient design work. It’s great for early stage thumbnailing. I’ve actually never been able to thumbnail as effectively as I can with the pro and it’s solely for the fact that I can use it as a sketchbook with integrated google images. Once a project gets rolling it’s mostly used so I can shuffle over to my comfy chair and do some detail work with the pencil.
That said, I wouldnt put it past a young person who hasn’t been molded by a desktop to blow me away with it. It’s not like my desktop workflows don’t have hacky and annoying steps along the way to a final.
I also don’t really use iCloud Drive, maybe that would make things easier as one of the biggest problems is simply getting the things you want on the iPad ON the iPad. Importing photos for example, you have to import into photos and then double import to Lightroom.
>the biggest change of all is a total rethinking of the classic .psd file for the cloud, which will turn using Photoshop into something much more like Google Docs.
“The beauty of it with Creative Cloud and the Cloud PSD and the innovations there is that you can just pick up where you left off, and you can be somewhat agnostic,” Belsky says. “You can always go back in history. You can share it and have other people be able to go back and undo things you did.”
https://www.theverge.com/2018/10/15/17969754/adobe-photoshop...
I also draw and edit photos on my laptop. The iPad handles that fine. I have a Cintiq Pro 13" and it's a piece of garbage that made me hate drawing. I am glad it's gone from my life. The Apple Pencil is way better. (I hate Lightroom/Photoshop on the desktop, so I am trying to deal with Affinity. We'll see how that goes after I go on a trip where I take some photos.)
All in all, there are many tasks that can't be done on any laptop. That is why you can buy desktops. If the primary goal for your mobile computer is to not have to spend 40 minutes disabling Cortana, the iPad is perfect, which is why I bought one.
My only complaint is that Safari requests mobile sites instead of desktop sites. That is super annoying. I have a desktop-sized screen and a keyboard. Give me the desktop version.
Hold the refresh button you can reload the page as the desktop version
You haven’t touched a modern iPad, have you? Not only do they not ‘struggle’ to do one of those at a time, they’re butter smooth at it. The workflow/task juggling aspect is definitely an issue, but there is nothing preventing an A10x or A12x iPad from doing any of those things with all the performance you’d expect from a $3k+ MacBook Pro.
For example I could be editing a movie and waiting for it to export. Then I switch to a different app and start editing my photos. There is a Task Completion background API to allow the former to continue to run, but there is no guarantee nor any notification when iOS decides my new photo editing app is consuming too much resources and jettison or kill the movie app. It contributes to this nagging feeling of needing to switch back to the background app so that iOS would keep it alive.
It's just an app management model ill suited to professional work.
Until Apple puts its own pro applications (like final cut) on the iPad, it’s not a real pro machine in my view. If it’s so “pro” then make your own apps work on it!
The software industry is so crippled by finance thinking right now anyway, everything research-y moves extra slow anyway. We're in the second dark age of UI.
People are doing weird pointless stuff in VR UI right now, so I think that might be where the ideas get worked out. That's how it worked before, we got out of the WIMP stagnation because a whole new paradigm (hypertext) emerged.
Have you interacted with many professional UI designers? They almost universally have no time, they are forced to rush out mediocre work on a strict timetable.
That's not to say there aren't good undiscovered idioms for 2D UIs, but there's no shortage of designers trying to find them, especially outside of their dayjob. Designers love trying to invent new and novel ways to interact.
It is, however, actually an advantage for touch UIs that they aren't radically different from WIMP, because users don't have to learn a completely different UI, at least in terms of visual organization/affordance.
You can also bet the Apple designers/engineers who were prototyping iOS UI idioms before the iPhone was released explored a range of different idioms, and they continue to do so.