Cars is a big one.
Going back farther, textiles. We don't spend a staggeringly large percentage of our time making and/or repairing our own clothes anymore. For the most part, clothes "just works", and the average person doesn't have to worry about it.
The point of abstraction is rarely (if ever) speed, either of coding or code execution. Abstraction is about managing complexity. It's not that one couldn't write a prime-finding algorithm just as quickly and easily either way, it's that you can't write Facebook in assembly, and if you did, you would have to reinvent a ton of features from higher-level languages. Are programmers using HLLs more productive overall? Probably: more abstract code uses fewer symbols to express the same concept. However, you lose precision. One can say, "make me a sandwich", and assuming that you have sufficient access privileges, you will likely get some kind of sandwich, but since that's a pretty high-level description, you may not get the kind of sandwich you were expecting. Most of the time, it's easier and faster to just say (e.g.) `let x = 5` than to get bogged down in the details of what that might actually mean. However, if what you really want is `mov eax, 5`, then all of the other things that your HLL might be doing may not be a net benefit.
Hopefully that thoroughly clarifimuddles the subject.
But! That isn't even the part I care about. Once you get into the world you'll find that maintenance and improvement, rather than greenfield development, is the majority of what you'll be doing and that's where this difference really pays off. Higher level languages and programming tools have let us comprehend, inspect and refactor logic with much greater ease, and that's where the improvement hits the most. Coincidentally, that's also what whoever pays you will actually care about.
This is really it. Kids grow up with Ipads as their computer and cloud storage. They dont see the need for local paths, desktops, memory, disk etc.
Soon, computer programmers who actually understand what a computer does will become as rare as a IC engine engineer.
Cars, be it 60 years ago or today, were and are things you buy and own. You may take them to specialists for maintenance, but you're generally responsible and in control of the overall operation of the machine. Computing today is ceding most of it to third-party services. Suddenly, your experience is dependent on multitude of companies (which fold as quickly as they pop up), and you don't own anything.
A beagle bone black with the XINU book is an amazing introduction to computers because you start from nothing and have a working system by the end of it.