Oculus and Vive Usage Appears to Be Flat or Declining
nwn.blogs.com
nwn.blogs.com
That said, I think there are problems with VR mainstream adoption. Number one being the convenience problem. I takes effort to setup and start a VR gaming session, as opposed to flat-screen couch gaming. It has to be insanely good and addicting for it to be worth it, and its a few hardware and software generations from being there. Flatscreen games also get better and have ever higher production values (Try RDR2 and you see what I mean). This is the competitive environment for VR.
VR might remain niche, and the problem with that its not commercially viable on its own like that. Hence the situation we have now with Facebook basically being the Patron of VR.
I think the biggest problem is that the FOV is tiny on these things, its good for a while, but I'd much rather use a giant screen than use googles where my head gets sweaty and takes a while to set up.
I actually don't want an ecosystem or an oculus account or a vr storefront, I just want a monitor for my face. If I can't have that without the nonsense, I guess I'll just wait until they go bankrupt and sell all the patent IP.
It might be that we get to a point where it's more open, but I hoped the same for a bunch of other products (lytro comes to mind) that never made it.
It's not like I don't have steam installed on every computer I own, but it's more of an on principal thing. I don't buy razer mice because I don't want to spend $50-100 on hardware that doesn't work properly if the vendors download servers go down, and razer mice have very strange profile defaults if they can't talk to the razer desktop program. If razer goes under it won't really be possible to move razer mice to new computers after a while.
Similarly, I'm really not keen to buy $800 worth of kit that could become a paperweight if I get VAC-banned. I'm a big fan of separation of concerns on this front. I might part with $100 with a dependency on steam because that's throw-away money, but not $400 and certainly not $800.
The main issue I see is relatively low resolution - with normal monitors you have at least 1920x1080 covering small percentage of your view; with VR there's half of that covering whole view. Increasing FOV without providing better resolution will only make it worse.
This can be especially noticeable in games with large distances (like ETS2) and games with small text size. For those I'd definitely like to see a headset with at least 4k resolution.
The future of VR is with a PS5 console that can have an official VR backpack and headset, maybe even a battery pack, and thus be inherently portable with good enough power to run a 1440p display.
VR games need to be so optimised (1440p or 4k @ 90fps) that I don't think the experience will be good enough on anything except console device, that developers can target and build for precisely.
On a side note I think PC gaming could be seriously threatened if console makers ever get their act together with keyboard and mouse support - even going so far as to allow developers to sell games that require KBM to play. There are too many greedy actors like Nvidia and Valve that are ripping off PC gamers, and the physical dimensions of a PC case are just too big - the platform hasn't been modernised to make everything smaller and more compact.
Got addicted to Beat Saber for a while but it's not very comfortable to play for long as you have this huge headset strapped to your face and you're streaming with sweat before long.
Took it to the office for a week about a year ago and then again about a month ago. All of my colleagues were asking me what new experiences I had and you be honest I could only really suggest Beat Saber.
Seems to me like the content stream has dried up a bit but then again I entered the scene late and downloaded years of content at once.
Astrobot looks awesome and I'm a bit miffed it's exclusive for the PSVR
I tend to stay away from buying stuff for my rift on steam simply because the experience is better within the oculus ecosystem.
It was a good purchase for me because I already own most simulation games that are VR compatible and love simulation in general.