Apple's Folly: Long before the iPhone, the Pippin console flopped hard (2013)
gameological.com
gameological.com
https://www.youtube.com/watch?v=Yz05U67NecI
Shame he's really stopped making any new videos, between him and the 8-bit guy I think I have lost months in nostalgia.
https://en.wikipedia.org/wiki/Apple_Pippin
https://arstechnica.com/gadgets/2011/08/five-apple-products-...
But this is a pretty interesting story of a failed collaboration between Apple and Bandai. It makes me wonder if or how much this event contributed to Apple’s current culture of product secrecy and increasing control over every bit of tech and manufacturing in their entire stack.
Bandai might be a part of it, but it was also do to Adobe, Microsoft and Metrowerks basically forcing Apple into the directions that Apple didn't necessarily want to go -- Those companies could use the dominance of their tools to limit things that Apple may have wanted to do.
>In terms of processing power and speed, the Pippin was a Ferrari compared to the lumbering Pintos of other game consoles at the time.
Pipping bare 66MHz CPU with no GPU, no blitter, nothing but a frame buffer. PSX 33MHz CPU, but powerful GPU. N64 90MHz CPU and powerful GPU.
>Sony PlayStation hitting stores in Japan shortly before the Pippin was launched
PlayStation Release date JP: 3 December 1994 N64 Release date JP: June 23, 1996 Pippin Release date JP: March 28, 1996
>fullscreen picture of Bungie released Marathon
while in reality it ran in a tiny 1/4 screen window
Published in Feb 2012 - I guess that was the last migration date of their KB documents? I was surprised they've kept this page still around.