Sure there are possibilities, but they all require additional standardization (which takes time and effort).
WebRTC has unreliable data channels, but they are based on sctp/dtls/udp. Making them work over quic streams might be possible, but also requires a new standardization effort.
If someone does it I would actually prefer an API outside of webrtc, since that one carries a lot of complexity for signaling and requires again a few extra protocols (ice, stun, turn, etc). An unreliable/unordered client to server protocol and api could potentially be much simpler.