Quest for Glory III and IV
filfre.net
filfre.net
On a more recent playthrough, now with my partner, and the ability to see these games from a fresh perspective, I can see all that was wrong with QfGIV as it came up, and I found myself frustrated with it, especially because I held it in so high esteem. Same with QfGIII, but I never held it in too high esteem. (Hell, I don't even think we were able to finish it because of the bugginess.)
That being said, my partner ended up loving IV and we still frequently quote it to one another. But I'm forced to objectively acknowledge that the first two were just more solid games, and had very focused design and this translated into better player experience at the end of the day.
We didn't play Dragon Fire for obvious reasons (the same reasons we decided we're better off ignoring Mask of Eternity.) But we did play Hero-U for a while, and particularly enjoyed the Cole's Latest effort.
I highly recommend at least the first game for anyone that's into Adventure games but prefers to stay away from Sierra because of wonky logic/unfair scenarios/zombie states. The first game does a lot to blur the lines between tabletop RPG and adventure game in a very fair and enjoyable package.
I also bought QFGIII and played through maybe half before losing interest. I thought the graphics were cool and it felt more ambitious, just couldn't get into the story and mechanics in the same way.
That said, I was one of those who really decried the move away from text parsers in Sierra games. Those early Police Quests, Leisure Suit Larrys, Space Quests, etc, those + a variety of Infocom games were the foundation of my childhood.
It's almost hard to overstate how good of a game QFG-1 is., so I won't get into that there.
As TFA mentions, QFG3 was critically acclaimed, and I loved it. It is absolutely the easiest of the games, but that meant it was the only game I was able to complete it with all classes solo; typically my group of friends would play in parallel and help each other out when we got stuck (as an aside, I still remember when someone figured out how to kill the Antwerp).
It was also gorgeous (compare https://www.old-games.com/download/1523/quest-for-glory-2-tr... to https://www.old-games.com/download/1524/quest-for-glory-3-wa...), and if not as polished as QFG1 still a lot of fun.
The only other three non QFG sierra games I played were KQI and VI and conquests of camelot. I played rise of the dragon as well, but that was a released under the dynamix label.
And then adventure games promptly forgot that idea and went back to locks and keys. Last year's Milkmaid Of The Milky Way and Thimbleweed Park are artistically head and shoulders above the QFG series, but allow only one solution for each puzzle, so they feel like guessing games instead of worlds. I wish there was some new point-and-click adventure taking the QFG approach.
QFGIV's official remastered soundtrack is out on Bandcamp. I would link it but I am not sure how without creating a mess. It's a treat for the new and nostalgic alike.
It was fairly standard at the time and still is in episodic adventure games (e.g. Mass Effect, Dragon Age, etc). Strictly episodic games with character continuity are themselves a lot less common, though.
[0] https://forum.guysfromandromeda.com/topic/171-sierra-oakhurs...
Somebody hasn't played Bloodborne.
But that changes when he gets to QFG4. In this section, he devotes 1428 words to discussing the game as a game, and 2074 words to discussing the bugs. It's a let-down. That should be a cautionary paragraph or two, especially since he acknowledges that the CD-ROM version fixed them and the CD-ROM version is what people would be playing today.
It's basically QFG1 with a Nordic coat of paint and enough new stuff that you'll feel like you're playing it for the first time. I loved it.
Congratulations! Your nose is now open.
QFGV is a steaming pile of cow shit.
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