Of course such marketing benchmarking HAS to be done at 1080p, because anything more challenging and you're entirely gpu bound with cpu differences becoming margin of error fractions of a percent.
Of course such marketing benchmarking HAS to be done at 1080p, because anything more challenging and you're entirely gpu bound with cpu differences becoming margin of error fractions of a percent.
* You don't really want a bigger monitor than 24" for competitive shooters, because then you can't see everything at once. There is only one 1440p monitor in that size that I know of and no 4k monitors that I know of
* You want a monitor with 144Hz (or better!) and low input latency. 1440p and 4k monitors that do this are rare or non existent
* Easier to stream
* Overall appearance of a game at 1080p with more anti aliasing vs 4k with less isn't that difference. text being an exception of course.
the other issue is input latency which is hard to find specs for. I have an old dell 1080p monitor that is a total outlier on that end and I never want to give it up!
but yeah, with more 24" options, higher refresh rates, and the latest nvidia cards 4k, 144hz gaming is going to be viable soon.
If you want to achieve 144 fps (constantly) you often have to lower graphics to levels where you're CPU bound.
Also, with variable refresh rate, reaching exactly the maximum refresh rate of the monitor isn't very important.
The comment chain also referred to reaching "more than 60 frames on higher than 1080p resolution", there are luckily more options than 4K.
Citation please.
Reviewers test at 1080p because that effectively removes the GPU from the equation, at higher resolutions it's mostly all GPU limited.