I run the Weekly Coding Challenge series at the Guardian and the author of the game. Comments are welcome :)
How many people do you having playing?
Has anyone created a visualizer?
Answer to the questions in order:
(1) Not enough, not many for the moment, and (2) I have just noticed somebody else on this thread made a visualiser for the game map. But a real time view of user fleets is yet to be made. Because the view of each user is partial (their knowledge/visibility of the game depends on the probing activity of their own fleet), the only real visualiser would be a "God view" that the game master (who has access to all the backend data could make), but that view would not be shared with the players as this would give them an unfair advantage.
The partial view, Warcraft II style, would be cool
How intricate have you found your co-workers AIs get?
The game is very young and few people are still working on their client code. I haven't actually got a chance yet to measure behavioural complexity but I will as first opportunity :)
I created a viz of the map here if anyone is interested, it also displays scores. It's here : https://low-beret.glitch.me/
Hey!, I have just noticed that answer and the map visualiser. This is absolutely awesome! This is indeed the first ever visualiser for the game map :)
I didn't know about https://glitch.com, will have a really close look. Cheers!