iPhones are hard to use
blog.fawny.org
blog.fawny.org
Having every feature and option up in your face can reduce usability and make simple tasks harder for the average user. Apple wants a product that's easy for anyone to use and that often means keeping non-essential features out of the way.
I’d be more interesting in seeing feedback for Apple on how to improve the situation without compromising on ease of use.
(Regarding the WiFi thing...I agree this is a very annoying default setting, but I think a worse outcome is when a user shows up in their friend’s house and has no idea how to connect to the WiFi. Making the user go to Settings -> WiFi to disable this prompt means they’ve demonstrated they’ll be able to go back to that page to manually connect to a network in the future. If you turn this setting off on a friend's phone, be sure they still know how to connect manually.
(Though I do think iOS could be smarter and not prompt you to connect to intermittent networks while you’re driving around a city...))
Loads and loads of people are older than 40. Loads of people just have weaker eyesight. Apple has really good accessibility tools, and it would make a _lot_ of sense for there to be a dedicated part of the onboarding for accessibility.
Even so, all of those people have to change their text size just once or twice. They can look it up when they need to. It's not like it's a feature they need to use everyday.
Worth noting that there's a fair number of apps historically that don't really support text sizing. Until iOS 11, if you were using a non-system font, you had to do the resizing manually. They made it much, much easier to buy in to Dynamic Type in iOS 11, so hopefully this will get better over the next year or two.
At the very least, the emergency contact info should be stupid simple to find (I'd say top level in Settings). This isn't an "advanced" feature, it's a fairly vital and basic feature of a cell phone. Family relationship specification should be simpler too.
Relationships is one of the features, to me that feels like Apple ended up building functionality on top of years after the feature was released, but since it was useless for so long nobody ever uses it.
Did you know not only could you specify your relationships, but other people's relationship's as well? I'm not sure if Siri lets you contact people this way ("Call John's mom"), but I wouldn't be surprised if a hidden update to Siri enabled this feature as well.
It's a hard problem. Has anyone really solved it well that offers the use cases our current smart phones/computers have?
Edit: it's the equivalent to not putting keyboard shortcut keystrokes into pull down menus.
There is definitely room for improvement though. There are some regressions that are too obvious. The recent regression that comes to mind is forcing the end user to go through extra taps to switch the camera between front and back during a FaceTime call when previously it was a one-button click
While 'desktop mode' is super useful the HN crowd, I don't think most users would benefit from it.
A non-technical user is probably only minimally aware that mobile and desktop sites might have different features at all. And even when you do use it, it might not have the desired affect. I might have been browsing around on "mobile.site.com" for a while and repeating my request with a desktop User-Agent is still going to get me the mobile version. (this happens to me on m.facebook.com) To fix this I have to know how to modify the URL to point to the non-mobile-only version...easy for this crowd, but not for the average user.
Certain CSS @media queries also don't seem to be affected by "Desktop Mode". (It only changes the User-Agent I believe?) So in other situations, it won't work no matter what and that's pretty frustrating/confusing/inconsistent if you don't know the details.
Even if I do succeed, a desktop webpage on mobile can be a pain with all the zooming and zooming out needed. Sometimes desktop sites don't even work properly on mobile browsers! Now...we understand the constraints, but all these details come together to make it a pretty confusing feature for the average user.
I think most users wouldn't get value from this so it's obscure by default...but for the technical types that love this, it's not too hard to figure out how to move this feature to a place where it's convenient to access.
Overall I think the current design is a pretty good balance all things considered.
(though I do wish the ability to move the desktop mode button to the 1st slot was more obvious. Definitely took me a while to figure this out)
This reminds me that several versions ago, Windows stopped underlining the shortcut keys to the menu items by default --- taking away the only affordance to discovering that the keyboard can be used to more quickly activate the menus. I learned by accident long ago ("what's the Alt key for?"), and have used it since. In contrast, I remember trying to operate a Mac the same way but gave up experimenting with the Alt key and such to try to get the menus to show (I know about the shortcuts, but they are not easily discoverable/explorable in the same way that menus are) --- and only later found out that trying to operate the menus on a Mac from the keyboard is... not very intuitive and disabled by default (why!?!?):
https://superuser.com/questions/117549/use-the-keyboard-to-a...
https://superuser.com/questions/504111/how-to-select-file-me...
(I'm not sure if the above even apply to pre-OS X --- when I discovered the function of Alt and the underlined keys in Windows, it was the Windows 3.1 era.)
Well, that's not a dictum to design UIs by. This way everything becomes "critical".
At some point you just use statistics, and if something is critical to fewer people, you can give it lower priority anyway than what most want to use everyday.
This is not so nice when you only want to reload the page while clearing the cached files.
Could have been something like a long press or double tap on the refresh button.
Not a single time in the past 5 years or so. What's your point?
Added to this is the obvious point that with a touch interface on a small screen, you cannot make everything obvious. It's impossible.
Our tech keeps getting more powerful, to the extent that the interfaces and sheer number of options outstrip the average person's capabilities to manage.
-we have feature X but only 1% of users find it where 10 of users use it after someone else shows them how to use it. Maybe a feature that is only for 5-10% of users is advanced or niche but we need to design it better so this niche/advanced features are irrecoverable.
I do not know how to solve this on mobile, I know that some software on desktop has a tooltip dialog when you open it(with a checkbox to disable this feature) that presents some cool advanced feature, you can click Next and Next to see more and more advanced features. I seen this in Intellij, they also have a list of the actions you performed sorted by usage, so you can look at it later , notice you used action X the most and that you can speed it up if you learn or configure a shortcut
Mind you I do believe Apple should release a proper manual. Barring that, there's a series of iphone books, websites and magazines that will go over these features over and over again.
If people don't invest the time themselves, why should Apple bother?
Also why is Apple and the iphone singled out? It's the same rhetoric for Windows, where the start button is a mystery to the computer illiterate.
TL;DR educate yourself or don't get an iphone.
I do believe text size should be an option for the first configuration though (and if you give your old phones to other people, do a factory reset and let them run through that initial setup themselves).
It gets complicated with apps though, designers often don't keep the variable size text in mind. That feature - at least when I looked into it a few years ago - gives you fixed text sizes to work, which is fine for default looking apps but a bit problematic when you're implementing a certain style.
These type of complaints are the most common I hear from technical people that switch from android to iphone - the lack of customization, the product is on purpose 'dumbed down'.
This is after me owning 3 generations of iPhone (3S-4S) and an iPad AND the family owning one of every main iPhone since 3S.
Is turning off the device an advanced feature?
I guess most people really never need to turn it off. Maybe when switching sim cards to not hotplug them?
They just changed the battery page in settings. Where's the tutorial? An obvious place would be apple.com/batteries but I don't see it.
https://support.apple.com/manuals/iphone
And no: Apple does not "believe their product is so easy to understand that people will just get it". You just made that up. It's...surprising what people will claim sometimes about what Apple "believes" based on zero evidence. The fact is, Apple knows very very well what is easy and obvious, and what isn't. They have done rigorous study of all of this.
I'm not saying that Apple always makes the right choices, design-wise. But to say that they are blithely ignorant of the basic usability facts surrounding the most successful consumer product in world history is...a bit of a stretch.
To say 'iPhones are hard to use' and then point out all the small edge cases of use as significant flaws is hyperbole in bad faith. The author is caught up in his own intellectual habit and not in touch with reality.
A better title for this article could be 'Simplifying complexity inevitably sidelines some of some user's needs'.
I don't think that his point is an overly broad indictment of the iphone so much as an analysis of where many of its more common flaws actually lie. I've seen so many criticisms of trivialities around colors in the calendar, but little analysis of what real people with basic knowledge don't know.
The fact that it is so iPhone centric leads me to believe that the author is a fan. I don't consider this bad faith at all.
The fact that an iPhone can literally be used out of the box with no user-manual (unlike an engine-diagnostic unit) is testament to its simplicity. I don't even know why I am arguing this point.
Does iOS get everything right? Nope. Is an ongoing conversation about UX important? Of course. My point is not that the author may or may not bring up some valid points, it's that he hung his whole piece off of an self serving, insincere title and sensational premise.
More and more we are declaring that there is so much noise on the web that it's ok to bait users with nonsense titles. Just a couple comments down someone advocates this. If you let principles like sincerity and honesty slip just to get attention you've let a piece of your integrity go which in turn mars what you are actually saying.
If what you are saying isn't interesting enough to warrant an interesting title, maybe you aren't as smart as you think you are, or what you have to say is less important than you think it is. Either way, don't hijack the attention of others to validate your own ego, work harder and earn the attention honestly.
We should still keep it off HN. I expect the headlines to work for me, not for the author.
Also harping on specific terminology like password vs passcode is not really productive in terms of improving the underlying UX, as the word gets translated into tons of languages which may or may not have the same level of nuance.
While I don't necessarily agree with the premise, especially when compared with the competition, I will say that iOS has not gotten easier to use over time. Features like 3D touch are implemented inconsistently both at the hardware level, and in the UX — Worst is how undiscoverable they are. Here's the crazy part: Apple is about to release the iPhone XR, their 1 and only phone without 3D touch!.
It feels like we have regressed a lot from where we were in the "golden age of the desktop". I mean, we actually had standards for things - remember CUA? And UX was designed in a way that made it so that once you learn a few basic tricks (like double click and drag and drop), they would work everywhere, and they would do so consistently. Consistency, in general, was key to the UX of that era. Some things might not have been as easy to access as they are today, but all things could be found where you expected them. Even the menu hierarchy was largely standardized.
Now, even if you stick to one particular platform, it often changes the concepts radically within 4-5 years; and many of those aren't even consistently applied. Worse yet, instead of fixing the mess, the UX designers just keep piling more and more stuff, like Apple's "3D touch".
I think the issue is that Apple keeps adding functionality to iOS, but seldom removes functionality. So all these "non-essential" features end up relegated to harder to discover actions.
Both are great ideas, but only sparsely exploited even by Apple, itself.
No, it is the right-mouse click of touch interfaces.
I have used windows phone, linux, chrome OS, Blackberry's palm-like UI over the years, but I have gotten the hang of each over a small period of time. Apple devices however, are simply counter intuitive for me.
Apple seems to design UI for 2 types of people.
1. Old Apple users 2. The person whose phone use is the same as it was 15 years years ago + an app launcher
Because of those, I have seen 2 negative trends in their UI/UX design :
1. Sticking to old but familiar (for Apple customers) ways, even if they are cumbersome. (itunes) 2. Front loading everything that is heavily used by a layman (their launcher and quick setting menu), and hiding everything else behind a bevy of menus in settings.
If you have not grown up thinking like an Apple user and want to do anything advanced (my demographic), then their interface is incredibly alienating. The only other time I have felt this way has been when using SnapChat. (although Snap's was a lot more egregious than Apple)
I used an iPad for 2 months this Summer, and swapped it out for a Fire HD 10. As much as the iPad was fast, I can't be happier to be back to familiar territory in Android (even if it is on 5.1 Lollipop)
Granted, that my demographic may be the minority, esp. in the US. But, I can't help but feel, that the incessant praise showered on Apple's devices is partly because of the greater familiarity people have with those devices. And, that Apple won't fare as well if they were to be evaluated by an audience unfamiliar with their brand and devices all together.
Haven't they spent the last decade expanding into new markets successfully though? And from what I gather their new customer retention and satisfaction is among the best in the industry.
People like to explain away Apple's success as merely the product of "fanboys" they've had for decades, as though the same 10 million guys who bought the first iphone are somehow responsible for the 50+ million phones apple sells each quarter. The truth is simpler: (1) yes they do have many loyal customers and (2) those customers keep buying Apple products because they have good experiences with them. It's also true that their design priorities are not universal and some are especially ornery for power users. But the idea that their UI design is inherently bad seems off and the fact that people keep copying them [1] seems like the best evidence.
[1] https://www.theverge.com/2018/10/17/17988564/chinese-phone-s... , money quote: "judging by the accuracy and specificity of the rip-offs, the camera app from iOS 7 has a serious claim to being one of the most influential software designs of the past decade."
However, Android did not live up to my expectations at all. I don’t know what I was hoping for, but Android was not it.
After a while I came to understand that for me personally Android was a bad fit, and everything I had envisioned about running Linux on my phone was ill-adviced. Linux and FreeBSD are my main two operating systems I run on my own computers and servers, and I would not trade them for anything in the world on my main laptop, main desktop and servers. But on phones neither have anything to offer that is of use to me actually.
I don’t really understand what kind of “advanced” things you are referring to not being possible on iOS. Could you expand on that?
I use my iPhone for web browsing, watching videos, making music, playing some games, taking photos, 2nd factor auth, sending and receiving money, SSH client in my pocket, GPS with updated maps, listening to music, writing down notes, setting alarms, keeping track of my schedule, keeping in touch with people, creating PDFs that are indistinguishable from the scan a full size flatbed scanner would give me. The list goes on.
Everything I thought I wanted when I imagined having Linux in my pocket turned out to be a distraction. When I need Linux or FreeBSD, I have my laptop, desktop and servers for that.
Anyway, the point is to say that I don’t identify with the two groups of people you said are their target audience, but I find myself a very happy iPhone user.
But I am not married to Apple, and I am a loyal customer only because of 1. their stance on privacy and security and 2. their product fits me so well.
If they mess up with my trust then they will lose me as a customer. If they make changes to iOS that make using it bothersome, they will lose me as a customer.
I've been using iOS since the iPhone 3G and have built apps for it. I know iOS inside out. I recently started a new job where the vast majority of our customers use Android. I therefore chose my work phone to be Android, so I could use the same platform that our customers use.
Wow - is it confusing! Nothing is intuitive, and I genuinely find it very hard to use and get into a rhythm with. It's a Galaxy S9, so hardly a "bad" Android phone.
My takeaway is that so much of the way we use our devices, especially our phones, becomes muscle memory. Android is not badly designed, neither is iOS, it's just that I've built up a decade's worth of muscle memory, coming from hundreds of interactions a day with the device, that switching to a different paradigm is going to feel jarring.
However, as more features were added, Apple's desire to keep things appearing to be simple and clean, and their refusal to increase screen size, meant features get hidden away, behind swipes, long presses and double presses from different parts of the screen. I find iPhones really hard to use nowadays - even though they now have a lot of features which stopped me from buying them initially.
Apple literally revolutionised the smartphone market with the simple usability of the iPhone. Of course, there are things that can be improved (with many decent suggestions from the author that most power users would agree with) but based on the author’s mild annoyances and casual observations that elderly, visibly challenged or foreign language people do not always know about features that can help them, iPhones are now “hard to use”. That’s quite an unfair title. There’s zero consideration by the author of how many hundreds of millions of people perform so many of the same tasks (email, messaging and navigation) almost seamlessly everyday using an iPhone. Our human nature is to only notice things that ‘dont’t work’ though. It would be interesting to see how the same people mentioned in the article fare on an Android device.
This article reminds me of the time when the iOS alarm clock app had a bug that caused the alarm to go off one hour later on some random Sunday and it made headlines in all the tech press. Compared to the accepted norm that malware apps are almost routinely found in the public Google Play store.
Sure. But also, I'd say it's been written by a die-hard Apple fan who goes to Apple because they think they care. I was deeply skeptical of the article until I got some way into it.
You know you're the market leader when you don't get compared to other, shittier alternatives, you're getting compared to platonic ideals.
Android alarm going off one hour earlier in Brazil also got some press attention today. https://androidcommunity.com/brazils-dst-change-inadvertentl...
My phone cost $300
To add to the author's list of things that iPhone users don't know that Apple keeps hidden, several orders of magnitude more iPhone users have been infected with malware than Google Play Store users despite the Play Store having several orders of magnitude more users.
https://www.macrumors.com/2015/09/20/xcodeghost-chinese-malw...
So a quick google for xcodegohst brings up a Wikipedia page and widespread main steam news coverage (including BBC), with quotes from Apple - literally not hidden at all.
How long ago? Should they sit on their laurels and do nothing? Or what if they have made progressively worse and worse decisions with regards to UX?
What they did a decade ago doesn't matter if what they currently produce isn't that simple usability.
Also half of the time I am in an apple store I am helped by someone who needs to use the accessibility features to check me out/in. I think it is awesome that Apple dog foods their products that way.
This article has iPhone in the title because it talks specifically and exclusively about iPhones.
Of course there's always a lot of improve with UI and UX on all devices, but this article focuses on iPhones.
Also maybe phones could be more proactive in pushing the user to do stuff differently. Eg if the user keeps googling Facebook to get there it could suggest typing directly or showing a message about what bookmarks are.
But the title of this article is definitely click bait. I know I clicked on it indignantly thinking “maybe but no more than other phones”. Whereas if it had been “phones are hard to use”, then “lets look at the iPhone”, the chances I clicked on it would’ve been lower as I would’ve though “yeah you’re probably right”
It’s actually a pretty good article, that made me think about my job, just would’ve been nice to see examples from other platforms for comparison.
These are all common smart phone features. They only pertain to iphones because of the title and the author uses specific examples of otherwise generic problems in the context of iphone use.
I would say only iPhones have apple stores with classes specifically geared towards teaching the novice user how to use their phones.
“McDonald’s is dead cows.”
“Too much Smirnoff will get you drunk.”
It implies comparison to the competition, and cheats it’s way in front of an audience that wants to compare products.
Don't you think it has iPhone in the title since the author is an iPhone user so the article is about iPhones? Every example he gives in the article is specific to an iPhone.
Maybe the article could be generalized to other smartphones, but the author's experience is with iPhones, that's what he wrote about in the article, so it seems appropriate for the title.
These are all common smart phone features. They only pertain to iphones because of the title and the author uses specific examples of otherwise generic problems in the context of iphone use.
I would say only iPhones have apple stores with classes specifically geared towards teaching the novice user how to use their phones.
Apple products, as far as I can remember, do not come with any sort of manual describing the nifty little shortcuts that they have. Even as someone who did IT support and handled a lot of iPhone troubleshooting constantly, I got blindsided by lots of small things, like when they switched the force reboot from power+home to power+volume down, or whatever it is now.
If you have a feature but nobody knows how to use it, is it really helpful?
There’s a section that describes most everything that has changed in the newest iOS release.
You would not have needed a manual in the past. Discoverability used to be a core tenet of the Apple HIG. Now that's apparently gone, and we're reduced to hunting through a "Tips" app or trying gestures until something happens.
Historically large manuals do not help users use the device better. Ex. How well do you know how to use the advanced features of your microwave?
I would say apple is the least bad at this. They offer classes, every release has “What is new” progressions when you launch. Over time this is going to be an increasingly difficult challenge, as tech develops on a platform it builds on its previous patterns. You get to the point where some competence is assumed (correctly or wrongly). When I get into a car there is no display that tells me “this is a steering wheel, it turns the wheels in proportion to how much you twist it”.
They could easily include one but instead they encourage people to come to the Apple Stores and discuss the problem with a Genius. This in turn encourages people to look at at new products and get premium 1-1 support that you don't get from other vendors.
My biggest gripe with Apple products is that usability is a freaking treasure hunt.
While I don't disagree with you, in the United States it feels like more and more the term "iPhone" is used to mean "smart phone." Like how people use the brands TelePrompTer and Dumpster as generic terms.
I don't know if this is good or bad, but I've heard the phrase "Android iPhone" twice in public.
By default it reads out all the prompts for setting up your PC with Cortana, so if you wish you can setup everything via voice. I haven't ever tried it, so can't comment on how well it works, but it seems like a good start...
Hello
Son
Is
This
Working
?
She worked out how to send texts.
I upgraded her to an old iphone. I sent it to her in the mail. She worked out everything including how to take photos. I told her about LINE and she found the App Store and downloaded it.
Her phone died so I bought her an android cos I couldn’t afford the iphone.
She can’t figure it out at all. She had to go to the store to ask how to connect to wifi. How to use the play store, etc.
I thought cos she went iphone > android she would be able to pick it up. That isn’t the case.
iPhones may have hidden features. But they are a lot easier to pick up than an android phone by a Long shot as far as I’m concerned.
After 6 months number of "send from my iPad" messages is finally starting to increase.
The old Windows computer caused lots of arguments and angry text messages with me. I'm not a fan of mac os, but best thing ever for my parents.
The X's interface is so different from my old 4 that it took a few days to get adjusted, but I can honestly say that I like it better now. I can't think of anything I miss about Android at this point.
Almost every important action I need to take in an iOS app is hidden behind a gesture. In Android apps, gestures are value adds. They make on-screen actions or actions accessable through contextual menus quicker to accomplish for the experienced user. In iOS they're essential to accomplish some tasks.
It has 6 functions, on a single button, based on how light or quickly you press it - single click, long press, double click, single tap (lighter then a click), double tap, triple click (if enabled)
I've had somebody come to a PC repair shop for columns being the wrong size in Thunderbird. She wasn't a dumb person, but it's clearly a deeply flawed and incomplete understanding of the interface and computers in general that led to her inability to cope with the entirely new state of her desktop (yes, I'm still talking about the columns).
iPhones literally do have an unskippable screen during setup that prompts you to choose a text size
https://www.imore.com/sites/imore.com/files/styles/xlarge/pu...
As someone with reading glasses the useful thing is to make text big in the web browser which you can do sometimes in Safari by clicking reader view stipes top left and then the aA thing top right. Took me ages to figure that.
I can see a case where this would be valuable, but I'm not an old man and not likely to be in an accident where the only thing I can do is press the not-the-volume side of my phone a few times. On top of that, it was only a year ago that this was an inconspicuous shortcut for disabling your Touch ID from an attacker or the police. Now it makes an alarming in what might already be a tense situation. If you have an iPhone, you probably want to review your "Emergency SOS" settings to better understand what the few remaining buttons on your phone do.
By the time I left, they had completely revamped those workshops to be mere Q&A sessions. My biggest gripe about these Q&A style workshops is that most of the people attending weren't aware of what questions to ask.
This seems completely fine to me.
The idea is to help people solve their problems. Not give them solutions for problems that never had in the first place.
She didn't think that she had a problem because she didn't expect copy paste to even be a function on a phone (as she is not a confident computer user either).
On my Sony phone I can take a photo, press the "share" button to get a context based share menu and my most recent signal/email contacts appear right at the top ready to send without leaving the camera app at all. If I want to send it to someone not on that list I have to get into another screen but not two.
The Facetime menu sounds quite crazy and very "un-Apple".
I see my mother struggle quite a bit with her iphone as well and she wants a dumb phone again but I think that would happen with an android too!
Nobody knows that they can swipe up or down on the screen? Tell me where Android shows you this during setup and tell that it's not the same with most devices.
This article should just be "Smartphones are hard to use".
Heck, there are features mentioned in the article that I don't frequently use, that doesn't mean I should nor that Apple has done a bad job at showing me.
Nowadays I notice Apple mostly just markets the new shiny. The XS commercial is a masterpiece of vapidity, they don't even pretend it's anything but brand.
It's like typing. Learning to touchtype was one of the best things I've ever done on a return for investment basis. All I did was stick a little printout of the keyboard layout under the monitor, and committed to not look at the physical keyboard ever again. It was slow for a couple of weeks, but from then on I could touchtype. It was not such a massive burden. But most people I see are still painfully hunting and pecking, even people who use a computer all day long in a professional capacity!
I know there is much more that Apple and other manufacturers could do to make things better, and definitely they should be doing those things, but the main problem IMO is that people are just lazy. They want their phone to do complicated things, but they don't want to spend the time to learn how to do those things.
It would be good if there was easy training for these things though, maybe some kind of beginner courses? I know some community centres/libraries have courses for beginners and older people... But most people just expect to automatically be able to use a smartphone with no training, knowledge or effort.
How can you learn to press and hold , or press harder, or shake the phone, or whatever else when there's no manual, you don't even know there's some other way of interacting, there's no getting started video, etc. I firmly believe that if companies actually wrote a manual for their software, they would ocassionaly make things more obvious, so it would be easier to write the manual.
Yes, a lot of people wouldn't read the manual, or wouldn't understand it, but not providing a manual means those few that would read it can't.
Hmm. This is a reflection of the author's bias towards not having the features he likes on the Iphone be more in your face, and the features he finds annoying are labelled as useless.
The two factor ID, is there as a CYA for Apple, so they won't have to deal with the fallout of their users' accounts being compromised. Those are the types of features prioritized and forced. The same goes for touch ID, in addition to it making new purchases a seamless and more effortless process, it also helps deal with chargebacks and the like. When I use touch ID to call a Lyft, I have esseentially 'signed' the CC receipt of that transaction.
The other features he finds annoying, may be annoying to many people, but those are key features that most people would otherwise not turn on, and as a result have a poor experience with wifi. the list goes on.
It effectively prevents phishing attacks and helps mitigate weak/reused passwords.
Everyone should have it turned on. If you don't have 2FA turned on, it's just a question of time until someone downloads all your nudie pictures.
Like what do you want, an unskippable popup about the difference between email providers and email clients, and instructions on configuring IMAP and SMTP on a 3rd email app? That would only lead to more fear and confusion. The Gmail app is fine.
I am not overly fond of how Apple does things but they are doing a so-so-okay job trying to pander to the least-common-denominator.
You know what the author didn’t mention? That with any Apple device you can go in for a 1:1 session or a class on usage, and the people running them will walk you through everything. They’re also good at identifying people struggling to use the device in various ways and know about all the accessibility options, which in general are more plentiful and much better supported in iOS than Android.
My mother got an iPad after years of owning only android devices, went in, and not only did they walk her through it, but they let her know that a new iOS release would be coming out soon which would change a few things, and invited her back to a second session after that change if she was at all confused.
Wow I have been an iPhone user for many years now, spend several hours a day using my phone (according to their new screen time metrics), and I did not know this!
The issue is people; most non-tech people either don't care about learning how to properly use a tool they'd be using for the rest of their life, or are scared to for whatever reason.
I'm not sure what the solution is. Dumbing down the UI for the lowest common denominator doesn't seem viable - it would completely kill any productivity (try to do your job with the children's toy equivalent of your usual tools), and I'm not even sure it would solve this - the "target market" of such change would most likely also get annoyed by it (I noticed that the people we're talking about are outright not interested in spending any time setting up their device, so a 50-step setup screen is unlikely to sort out the issue).
Maybe the solution is to let "natural selection" take its course; eventually you'll be expected to know how to operate these devices if you want to function in society. And honestly that's fine by me. There are already tons of things you are expected to know if you want to operate in today's society (social skills, managing your finances & administrative tasks, etc) and everyone seems to be doing fine with that.
And for aging parents, the simple mode works fantastically!
He says that few people understand AirDrop, Apple Pay, iMessages Apps. Even though we have numbers on Apple Pay adoption (people do understand it) and we know how much Apple invested on Animoji (many younger people love apps).
Also does he know Apple has anonymous telemetry ? They don't guess what is popular or not. They know.
Just as everyone learned to use Windows because it was everywhere, people learned to use iOS. That does not necessarily mean it's especially good.
I have a parent who is terrified to use the internet while on WiFi because they don't want to get a huge bill at the end of the month. I have done some explaining to reduce that anxiety and I'd like to tell them not to worry about it, but frankly, iOS doesn't help at all, both in terms of managing data, communicating how much LTE data you are using, etc.
I know others who spend hundreds of dollars extra per year on "unlimited" data plans even though they have no need for it. But it's easier than trying to manage their data. Imagine how many people who don't understand data usage are spending hundreds of dollars annually on data plans they don't use "just to be safe" because the phone company might send them a $5K bill if they accidentally misconfigure their phone to allow Netflix access to cellular.
If iOS wants to be layman-friendly, there has to be a better way of handling data and communicating to a user what the status of their data usage is. This is just one example.
1. Whenever switching an app in iOS and going back to the same app I don't know if I'll find it in the same state as before, even after only few seconds. It's unbelievably annoying to read an article opened in embedded browser in Facebook app, check something quickly in Chrome and be forced to look for the same article again.
2. Some apps don't allow me to open a url in Chrome, for some reason I have to do it in Safari. And why can't I delete Safari altogether? How's it's different from Microsoft and IE in the 90s?
3. There's no easy, automated way to disable background running, bandwidth consuming apps while connected to hotspot in macOS. This should be obvious I don't want to backup 30GB of data to Backblaze while on my data plan.
Apple would very much like you to have the experience that apps do not change when you leave them. There are a couple ways that apps break this model, though: if they use a lot of memory, iOS will kill them in the background. In any case, apps are supposed to have state restoration to get back to where they were when you last left it, but few apps implement this correctly.
> Some apps don't allow me to open a url in Chrome, for some reason I have to do it in Safari. And why can't I delete Safari altogether? How's it's different from Microsoft and IE in the 90s?
Safari is the system browser. I believe the difference from Microsoft is that iOS is not a monopoly?
Smartphones are sold with the underlying assumption that 'user friendly' equates to zero training or learning. The idea is that UI is so intuitive that you can simply pick the phone up and use it.
It's clear that this novice strategy has upper limit respect to the number of features.
If you spend $500 on a device that you use more than your car or computer, maybe you should spend 6-12 hours to learn it. People take courses in woodworking, knitting, why not smartphones.
I completely agree with this. And if you're not willing to learn how to use a device, why would you buy one anyway?
The title of this article is click-baity. "I think iPhones are hard to use if you're old or disabled" would have been better but that doesn't drive readership, I guess.
I've been forced to do this recently on android. In chromium, the default search engine has location permissions by default. No way to disable this without patching and recompiling chromium. So if you leave google as your default search engine, which is what it ships with, google (i.e., *.google.com) gets location permission. So my workaround has been to set AOL as the default search engine. When I really want to google something, I have to go to google.com.
On the other hand, my mother who in her 70s recently got an iPad and an iPhone and is able to engage more confidently with those two devices than any PC or laptop she owned in the 30 years prior. And my son who is 4 years old is able to move around between and within apps fairly effortlessly - without even knowing how to read.
So while there are definitely some things that could be improved in iOS, I think it's also important to recognize that the iPhone has ushered in an era of unprecedented usability for the general public.
The author touches upon a topic that I also have seen and experienced countless of times in my life, which is the need for a better first-run accessibility settings onboarding experience for users that would benefit most (e.g. senior citizens), that also can be trivially skipped by more tech savvy users.
This new onboarding flow can be triggered by apple determining a person's first time ever signing into that model iPhone, under the assumption that most new users to the platform would benefit the most from becoming familiar with these accessibility features and where they live in the settings from the get go.
I know many senior citizens (including my parents) who would have greatly benefited from a heavy accessibility settings onboarding experience, due to many of the issues the author mentioned regarding eye sight and vision related age decline.
It's a shame that a company like apple, one that pioneered usability and human factors in designing products for people since their very beginning (see Human Interface Guidelines [1]), buries these crucial accessibility settings and makes them so difficult to reach for the people that need them the most.
I hope someone from apple is reading this and can champion this topic internally to improve the lives of senior citizens, cause we'll all be old some day scratching our head trying to use the latest and greatest iDevice...
[1] https://kneeland.me/2011/10/07/2010s-smartphone-screens-are-...
The problem that Apple has to deal with is how to teach people without having 1-on-1 time with every single user to watch what they're doing, and this article offers no solutions for almost anything. (Except for asking for a few things to be part of the on-boarding process, which semi-solves some issues - text size is now part of the on-boarding process, but often, the person using the phone is not the same as the person setting up the phone, especially with older users I imagine).
Beyond that, I don't know how much of a responsibility it is for the phone to push its accessibility options on everyone after initial setup.
Take the iPhone camera;
Obvious: taking a picture with the shutter button
Easy: switching between front and back cameras is easy to discover
Possible: switching between HD and 4K (in the settings menu - possible to discover.
Unless your product is as simple as an office stapler, some parts of it will be non-obvious, that's fine.
However, Apple makes it as easy as any Android vendor to explore their devices, except that on any Apple iOS device it is the same system, and almost the same tricks. Not so on myriads of Android devices.
I must admit the bit that some features are indeed hidden, so that I cannot find them exploring. Sometimes I read an article about iOS devices and discover functions I didn't know my iPhone could do.
I think the single "Omni-Pull Down" from the top works way cleaner than the now 3 seperate pull from side of screen actions. I actually find pulling up from the bottom difficult and frustrating.
Swipe to dismiss, tap to open makes so much more intuitive sense than swipe to open.
Text editing / selection does what I expect way more often.
Android doesn't bug you about Wifi access points by default.
This one is controversial, but I think a visible always available back button is a huge accessibility win even if it's sometimes inconsistant in behaviour.
Also, the Google Assistant at this point is probably 10 times more accurate and understanding than Siri. I have a pretty standard midwestern accent and Siri understands almost nothing I say to a pathetic degree. I use Google Assistant to do probably about half of the quick things I want to do on my phone like set alarms and such. I don't trust Siri to do anything.
A lot of things of course are worse just because they vary between manufacturers and even individual phones.
The fact that many OS components are replaceable is a double edge sword. My dad for instance somehow installed a dialer that made him dismiss an advertisement before he could answer his phone. He had no idea how to get rid of it and assumed he had broke his phone.
Maybe Android is a bit more consistent, because there is universal 'undo', plus the idiom of three vertical dots on the top right for 'more actions'. But subjectively I've found that Android has even more 'randomness': you are trying to get something done, something else opens, then something pops up... it's all deterministic of course, but not intuitive, so it feels accidental.
Dang, this finally explains a "bug" in one of our apps. (We primarily do web apps, so we don't have in-depth knowledge of platforms)
Claudia had to do something awful.
I insist this is not an optional or nice-to-have feature.
For a usability expert, I'm surprised he cares so little about the actual intentions of people to use the phone. I can imagine a lot of non-technical users who would get pretty mad if their new phone blocked them from proceeding until they've personally asked aunt Betty to fill in her personal data.
You are right in pointing out that it could be better, I think that the "Tips" app can have a dedicated section for accessibility features and video tutorials on how to use certain features of inbuilt apps.
They could also have an app dedicated to Accessibility features, pull out the existing accessibility settings from Settings app and show them one at a time in a UIPageViewController inside that app.
When you have a phone that can do 10,000 different things limited to a screen a few inches wide, of course it's going to be harder to do some things than others. And there will be some inconsistencies and some annoyances.
It's not like any other phone is obviously way better. Yes there are plenty of UX things that could be improved... but "iPhones are hard to use" is a clickbait title, and the content is just a totally random laundry list of one person's annoyances. Doesn't really seem like HN material.
Whatever level I left a speaker or headphones, that's where it starts next time I connect, completely separate from whatever I have the built-in speaker set to.
Mine doesn't have a cap per device, but I'd have to manually click up on that device to get louder than I left it.
First time I realized it was remembering all these different listening volumes, I was pretty amazed.
Sometimes people will stumble onto solutions, or someone they know will mention them, or they will actually be bothered enough to search for a solution. But it pains me to think of all the instances of problems that could be avoided if we could do a better job of bridging the knowledge gap.
That applies to me too when I discover something and wish I had known about it far earlier. I try to actively search for solutions, but sometimes you aren't even aware that something is a problem.
People are different. That's part of designing for an audience - software design needs to balance micro and macro level affordances. Extremely customizable isn't always extremely pleasing. 'You can please some people most of the time, but you can't please everyone all the time' (or something like that).
This is a case where someone isn't pleased. Some claims are true, while others are hot air. Based on the author's blog, they enjoy being a self-righteous asshat on the internet. If the author strives to bring points to light in an abrasive and inflammatory manner, rather than a sensible and constructive dialogue, then at least he has that working out well.
Steve Jobs called it “an iPod, a phone and an internet communicator” … that was hard to swallow (or learn), but today that’s just the tip of the iceberg.
If you’re fortunate enough to understand the majority of the features you shouldn’t be embarrassed by the ability to help someone figure out the myriad features and details …
Are iPhones hard to use: absolutely not … unless your expectations are off the charts and you think a device that complex should require no effort.
That said, it would be funny if Apple eventually launches a device called iPhone that only makes phone calls.
- Too many features I'll never use, that mostly can't be removed. Less is more.
i.e. I'll never use Siri or facial recognition. Never owned a bluetooth device. "Screen Mirroring" What? in the Control Center. Yet those and more always in the way, sometimes draining battery.
- When radios are off to save energy, constantly nags about connection with modal dialogs that prevent use of the home button.
- Can't use it as a flash drive (w/o grudging workarounds)
- Insists on using white backgrounds at night. Night mode saved my life but would prefer a dark theme at night. Clock is the opposite, hard to read in the day time. All hardcoded.
- Can't disable the always accidental swipe from top stuff I'm never interested in.
Btw, thanks to the author for linking to how to disable apps in iMessage, just more clutter I didn't want. Totally unintuitve, BTW.
Bonus: There's App and Microphone icons in the iMessages entry field that take up 1/3 of the space. Don't use Apps there and might use the microphone button once a year. Hit it mistakenly often.
Open the Photos app, search for "people", and it will pull up photos of people's faces. Tap on one to make a full screen picture, and swipe it up , it will show "Related" people and pictures. You can tap on someone to find more photos of them.
Even if you never tagged them with names.
(You can also search Photos for general terms, like "flower" or "snow" or "food", it's doing image recognition on all pictures somewhere). iOS 11, 12 at least.
Phones can only go so far to give use good, mechanical intuitiveness. Press a button, see what it does. Now make an object to 500 different things and obviously only the most important things for the majority of the population will be easy to access, even if it’s not intuitive, because of icons.
Basically this forced us to move from mechanical thinking to something less concrete (digital, non-analog) which is something many older people and those with disabilities may have a harder time adapting to.
Android, iPhones, “smart” TVs, they are all confusing to some extent.
The problem isn’t iphones or androids, the problem is how we design things. The digital world is still very bad at doing things intuitively for a brain that starts life in a very physical, mechanical world.
Maybe I'm projecting, but the "solutions people" at the company where I work have endless horror stories of how "people actually use our software".
I also thought I needed the Gmail app? didn't Google stop with any open protocols? (xmpp, imap, carddav?)
An iTouch? Please... And should Apple change their core UI for everyone because some people are almost blind? Sure they can be accommodating, perhaps a button can be placed somewhere, or better a Siri instruction for people with poor sight to activated a more clear UI. But don't change the UI for everyone because of this.
Would Siri understand a mispronounced street name? Who asks their phone for directions anyway? And why does she need help when the street is already on her screen? What at that point would help her? Seems like the iPhone was pretty helpful.
Ok, I'm starting feel sorry I even gave this any attention so I'm going to stop.
Take for example a senior using an iPhone:
My grandmother, 77 years old, has had her iPhone for 2 years. Prior to that, she had no mobile at all and has not used a ton of technology through her life.
She learned to use her crucial apps: Mail, Safari, Notes, Calendar and Contacts by herself.
She will only ask if there are different ways of doing things if she can't figure it out by herself—which is very rare.
I agree that Settings can be cluttered to navigate, but it's also assumed that it's not an app that people use every day. Taking that into account, the General tab is usually where you find what you need when it comes to changing most settings anyway.
Actually, this happened on my wife's iPhone 5. Granted, they don't actually exist anymore (or at least aren't buttons), but it very much did happen.
This is what Bruce Tognazzini and Don Norman both of whom were first few interface designers are Apple, also wrote the Human Interface Guidelines. https://www.theverge.com/2015/11/16/9743996/apple-designer-i...
https://www.fastcompany.com/3053406/how-apple-is-giving-desi...
and also later Don Norman independently
Quick, if you could change one UX that would maximize the numbers of lives saved, what would it be?
(For the purposes of this thought experiment you get to force all users to watch a 30 second educational video one time.)
Change the human brain response to eating vegetables and exercise so they felt good, while any other "food" and lazing around was unbearable?
My biggest gripe about iOS is how terrible autocorrect is. Even as I type this, iOS is aweful at predicting what I'm entering when I miss the letters. When I had an Android phone I was always delighted that big G was so good at getting my words right and at predicting what I would type next so I could speed up my input just by selecting the right words at the top of the keyboard. Impossible to do with iOS.
> "What kind of design philosophy requires millions of its users to have to pretend they are disabled in order to be able to use the product? Apple could have designed its phone so that the majority of people could read and use the phone without having to label themselves as needy, disabled, and requiring assistance."
...as just a few days ago I reluctantly traded in my iPhone 6 for the iPhone XS. So far, I cannot get over not having a home button. (since it was mentioned below, I just want to point out that my gripe isn't about not wanting to adapt to a new interface; it's about what Don brought up). After exploring the OS menus for a while I found that, I could add a button to the screen that mimics to a small degre, much of the functionality of the home button Apple previously entrained me on. Of course this option is tucked under the accessibility preferences. In fact, I found a half-dozen 'features' under accessibility that I decided to turn on.
Pic: http://bit.ly/iPhoneXS_accessibility
Note that the floating home button is labeled AssistiveTouch. Here is a really short video I just made attempting to use this slippery-ass button...
Hopefully I can adapt to the default XS patterns soon, so I can turn off some of some of these accessible features, apparently intended for the iPhoneXS-disabled. I'm just wondering why these things, which to me just seem like user preferences or options are nested under the accessibility tab. Then again, maybe Apple is trying to tell this 6th-year phd student that I'm no spring chicken, so hurry up and graduate already.
[1] Don Norman article: https://www.fastcompany.com/3053406/how-apple-is-giving-desi...
The iPhone gets a lot right in terms of discoverability and usability of 90% of its functionality, but that last 10% is frustratingly hard to find definitive answers for.
There’s also a further 10%: The functionality you think the iPhone might or should have, but doesn’t. Good luck getting any official source to confirm though. You are left to trawl helpless forums.
Also, I think there are many points being made that are either down to people being told incorrect information, or them just being plain wrong.
Regarding using Spotlight to search for apps/files: "Find a spot in Springboard (what’s that?) with no apps or folders." This is wrong, you can swipe down even over apps or folders.
"The simplest task that is functionally impossible to do (also on Macintosh): Play exactly one song." Wrong
"Apple Pay. Inscrutable and scary even in countries that have had chip cards forever, like Canada." This is not Apple's fault. Here in the UK, we've had a very good chip&pin system, which was updated to wireless readers a few years ago. And Apple Pay just works with them automatically. You'll find it hard to find a place that doesn't support it. I've heard that it's completely the opposite in the US, but does that mean the iPhone is hard to use? Also, it prompts you to set this up when you first use the phone.
"Because Apple calls its passwords passcodes, nobody has any clue at all that you can use an alphanumeric password instead of a string of six digits." Oh really.
I could include many other quotes here, but it's getting boring. But there is one point that is just absolutely fundamentally stupid - "If Apple actually cared about accessibility (it does not)". There is no way you can say Apple doesn't care about accessibility.
Another point I'd like to make - Even if there's an "advanced" feature like AirDrop, using Siri to schedule a meeting, or using an Apple Watch to receive directions, on your phone, it doesn't mean you will know how to use it immediately. And that is not by default a bad thing. But anyway, I think a lot of these features are easy to use. For example, when using the share sheet, AirDrop automatically appears at the top of the view. With names and images of nearby devices/contacts. Surely it couldn't be more intuitive?
Maybe when people spend large amounts of money on something, they should put more effort into learning how to use it? ¯\_(ツ)_/¯
It absolutely, completely is. What pointers to the hidden features, or more information, are built into the very trivial onboarding phones provide? What quick reference leaflets are in the box? What brightly printed card with a QR code to the downloadable beginners guide, or full manual is there? What getting started app or link is there on the home screen?
None at all.
My microwave, stereo, car, kettle and lawnmower all included more get you going guides, links, sometimes PDFs, sometimes proper paper guides. For trivial often single purpose items.
Search for a user guide for a phone, or Android/iOS and you'll get shitty third party sites and/or programming guides for developing apps. Apple happen to have a really comprehensive one, that's not exactly mentioned anywhere, that you can download into books. They could include it on all phones for zero effort and loss of a tiny amount of storage.
Tech manufacturers should be deeply embarrassed.
No need to include a 3 volume printed manual set, just a card or two signposting current, relevant resources. A simple app on the home screen would suffice too.
> Maybe when people spend large amounts of money on something, they should put more effort into learning how to use it?
Maybe the resources could be subtly telegraphed to the people when they spend large amounts of money on something. Like just about every other category of product in existence manages to a far fuller degree.
Apart from that, I agree that iOS has too many hidden features and — first and foremost — too many interactions that you must know exist and you can’t find by just glancing at the screen (which is defined as mandatory in Apple‘s User Interface Guidelines).
So, yes, their products get worse. But, no, not like described in this article.
The best you can do is shake the phone and if you don't drop it it might undo for you ...or it might just redo the bogus autocorrect when you retype the word.
Whole websites are devoted to ridiculing people for sending text messages with "hilarious" autocorrect errors in. Still Apple can't or won't improve it.
There's no apparent way to fix this bad UI design.
So now I have a raspberry pi do the same task with no issues. Bonus feature is that no update can remove this functionality again.
Jesus christ talk about intrusive annoyances akin to dissociative anesthesia. Stop trying to be quirky and random.
Why is that popping up?
Once you show people how to use a certain feature they get on quite easily.
Insane amount of productivity is lost because a lot of people don't feel comfortable with their digital tools and think they have to live with whatever default settings are.
Then there’s everybody else. "
I've never cared to watch a keynote, but I am a fairly advanced user. Makes me feel like the author lives in a bubble...not that his many points aren't well taken aor wel stated.
They probably changed it back once he was gone.
I actually find it quite interesting. At some point, it's true, the home button was a common point of failure on iphones - and a kind of memetic "folk wisdom" idea was born that everyone should use the assistive touch button instead. This idea, which "everyone knows", persisted (and persists) long after the actual issue had been fixed. I am still seeing it today with iPhone 8 users! Hopefully the advent of FaceID finally puts it to bed.
Another good example of the genre is the "common knowledge" that you let your phone/laptop battery run down before recharging, and don't keep it constantly plugged in. Might have had some validity back in the days of NiCad - actively wrong advice in the age of LiOn. But the meme persists...
Many of the items outlined in this article could be included in the phone setup wizard like other settings.
Not going to lie but the iPhone hands down is a pain in the ass. Battery life is shite compared to the China phone, the thing constantly goes to emergency menus in my pocket or tries to tap pay for shit.
Reception on it is AVG at best (both phones on same network) and it's general usability sucks. Like can't even just plug it in to transfer files, the fingerprint sensor has about 1/3rd the hit rate of my China phone, the thing can't shoot video while in a phone call, hell I can't use my earbuds for hands-free while it's on the charge because it has no headphone jack (oh and the stock headphones are about the tinniest worse quality sound I've had in half a decade). Christ I could rant for dayz but you get the point the list goes on.
Tbh all these things suprise me, I've avoided iPhones like the plague for moral reasons but I figured/assumed the phones would have decent usability. Apparently I was wrong as I have been forced to discover thanks to work.
I would have to agree with the article, shit that is simple and fairly easy to do elsewhere becomes a tedious task W/ iPhones.
The level of complexity is far too much for me. What Apple seems to think are obvious things (Eg UI interaction elements) are not obvious to me.
A thoroughly frustrating experience.
Any of the hundreds of capabilities that are made easy and obvious, cause other capabilities to become more obscure and harder to enable and even know about.
- Main volume control
- Ringers and alerts volume control
- switch on side of phone
- Do Not Disturb mode
- Sounds => Vibrate on Ring
- Sounds => Vibrate on Silent
The most useless of the bunch, maybe that's why nobody even bother to mention it?
Anyone who wants to add more steps you cannot skip during setup is completely lacking in credibility when it comes to user interface. QED.
yikes
Is this true?
Some more observations:
1. The author mentions the manual on the Apple Books Store but doesn't even mention the Tips app that's been around a few years and shows some neat tips to discover some (not all) features. Apple ought to expand on this one more.
2. Some of the issues that the author lists are not easy to solve without having a long, tedious and difficult to use onboarding process when the device is first powered on. It also sounds like some of the examples he quotes are about people where someone else did the onboarding and forgot to setup certain things correctly when handing the device over to someone else. How can iOS or any OS solve these issues? The onboarding process, by some measures, is already long and incomprehensible by many lay people. For example, what exactly is "Location services" or "Notifications"? Taken to an extreme, some concepts (not these) are almost impossible for a device to explain to people. They're only a little bit more easier for people to explain to people. Computers are difficult for most people. Not everyone needs to know everything or every feature. But people learn over time because there are others who teach them things.
3. Also, telling people that they can ask the iPhone for directions and that Apple should make sure people know about it is a catch 22. In India, Apple Maps cannot even find well known locations in major cities or provide directions to many places. Siri doesn't understand the Indian English accents (yeah, there are different accents depending on where the user is from within the country) well. Apple would have to know how good some of its services are and decide to tell people or not tell people or completely disable them in certain places. In this example, should Apple not tell users in India about Apple Maps or about Siri? Should it wait until another major release when these services are better? What defines "good enough" or "better"? Maps is almost useless in India, but Siri is not completely useless. It has some utility.
4. While writing a rant is easy, I wish the author had also spent some time on providing some suggestions or solutions for at least some, if not all, of the issues.
5. Email this to people at senior executives at Apple. That's something the author could've done after writing this post.
I couldn’t get this to work.
>Show a magnified absolute-centred duplicate of nearly anything onscreen you cannot actually manipulate, like whatever is in the title bar. (Try pressing and holding on the battery icon.)
Neither this one.
Do I need some obscure accessibility setting for these?
- Asking during onboarding
Not sure how much hidden there it is. It could be more obvious, but I'm not sure how.
BTW pushing every setting in your face is also a design anti-pattern, so the complaint has to be taken lightly. (Also the "Apple doesn't care about usability" is just cheap words)