3D-printing a stainless steel bridge full of sensors
mx3d.com
mx3d.com
One thing that I think is finally entering the mainstream is that 3D printing is actually a MUCH more labor-intensive process than typical mass production techniques.
Leaving it rough though I think is an intentional choice part of showing off the materials and processes used instead of hiding it. In reality I bet the surface isn't much worse than an unsmoothed stone or concrete.
Right, so all you're really saving is the first rough cut, which is normally pretty fast anyway. (And the chips can be recycled.) But now you also have to live with the material properties of welds, instead of a high quality, grain-oriented piece of forging stock. And you also have to move the part from one machine to another, then re-register it (dial it in to make sure the build is oriented correctly in the CNC machine's coordinate system). Not as bad for the hybrid machines which can do both operations, but still not great.
Back to this bridge: Without post-processing by grinding/sanding/smoothing, you're reducing the material strength due to increased localized stress concentrations. This doesn't matter much in stiffness-dominated structures, but significantly reduces the performance for strength-dominated structures and structures which experience a lot of cyclical loading.
I just don't think this is terribly scalable. Neat art project, though.
EDIT:If you want to automate things, I think it probably makes more sense to automate using more conventional building methods... Cut standard beams to size, place and weld automagically, etc. It'd be much faster..... Like this: https://www.youtube.com/watch?v=rD9__jheNLg
By bulk rough outline I mean they're basically just machining off the outer millimeter at most to smooth out the surface. It actually can save a lot of material as the size of the part increases because unless you're taking cast/forged pieces then milling them down to tighter tolerances the initial work piece will be the smallest bounding cube/rectangle or cylinder that'll fit the part which for some things is a LOT of waste.
And yeah they will be slightly weaker than the same piece made out of a forged piece but that can be mitigated by part design and some annealing either after the milling or between printing and machining.
Most metal printers seem to work in a box full of helium/argon, but in this case they were just venting the shielding gas and probably using several times more than necessary.
This isn't as much as a bridge as it is a monument.
I suppose you could 3D-print a mold, and from there do cheap production.
1. Calibrate the Z-axis again because that end-stop is glitchy 2. Apply some sort of adhesive to the print surface 3. Print with support (wait 5-20 hours) and hope nothing goes terribly wrong causing you to start over at step 1 4. Carefully remove the support material, hope the delicate bits of the part don't snap off in the process, if so start over at step 2 5. Sand, polish, and generally clean the part
That's just for my hobby printer making, let's not mince any words, rather low quality prototype parts and figurines. I can't imagine the complexity that goes into printing these huge structures with production quality requirements. It's impressive, and I'm sure they're making the most of the tech since it can accomplish certain things that would be quite difficult in other mediums (the embedded sensors seem like such an awesome idea) but the time investment seems like it would certainly be quite high.
Other than the coolness factor, I'm not sure it's more efficient than ordinary construction techniques, but I'm also just a hobbyist with a desk printer; I'm sure the folks actually working in that industry have much better insight.
I happily do exactly this all day with my several year old Makerbot. I print in 3D just about as reliably as I print something with ink on paper.
(And I would argue that FDM is essentially plastic welding, too.)
> to avoid finding faults too late
even before fault discovery there's a lot of value in embedding sensors to tune simulators, so that the next generation product can improve in reliability, material costs or both while being cheaper to design.
Case in point: https://www.miamiherald.com/news/local/community/miami-dade/...
It's a pretty sculpture that people can walk on. That's it.
It's a short foot bridge, so it's pretty easy to design it with significant enough margin.
That said, it's not a very good idea nor a scalable solution to, like, anything. More like an art project.
In this case I believe the design is due to concerns regarding the additive manufacturing process, which is prone to introduce a lot more defects than standard steel sections, and ina way that are hard to spot and to track.
Famous last words.
https://www.miamiherald.com/news/local/community/miami-dade/...
Bridges are supposed to be boring and functional. Fluffing them up with all sorts of over engineering to make them pretty tends to introduce unnecessary variables that are less well understood or less easy to account for or may be "unknown unknowns" which have the potential to reduce the strength of the structure.
https://www.nytimes.com/2018/08/14/world/europe/italy-genoa-...
If you want to make a pretty art piece then make a fancy ornate bridge deck and slap it on top of your boring but functional steel I-beams that reliably carry rail, road and foot traffic worldwide.
Video shows physical material tests and simulated structural tests. What else would you suggest?