Is the Touch Bar a gimmick? Two years in, I can answer that
9to5mac.com
9to5mac.com
But a few things have been getting worse. One of the things I most lament is the move to touch interfaces instead of tactile buttons. See phones, cars, remote controls (apple tv) and now keyboards on laptops. It is a worse interface most of the time. I absolutely abhor it. The trend shows no signs of ever reversing though.
touch interfaces
* requires visual focus
* no feedback
* low information density
hardware
* death of repair (everything is hyper-fragile, glued or soldered)
* death of expansion options (battery, storage)
* "de-contenting" or removing features to sell more accessories
* focus on vanity aesthetics over function
* ever-increasing prices for less YoY improvement
software
* death of QA
* death of stable releases (endless hash-barf versions)
* notification spam
abandonment of user control
* os-mandated default applications and services
* lack of security updates (android)
* forced beta testing (apple, windows)
app store model
* no discovery
* no search
* no user privacy
* abusive micro-transactions
I don't want the Heater and A/C controls to be touch. Once you learn where tactile controls are, you don't have to take your eyes off the road. You build the muscle memory pretty fast to their location. This is many times more difficult, if not impossible to do with touch.
When I'm driving give me a minimal number of buttons/knobs so that I can quickly learn them all. Ideally these should be standardized so I don't have to take my eyes off the road to figure out how to control the wipers.
A touch keyboard on a phone is definitely worse than a physical one, I'd agree.
But a phone with a bigger screen is also better than one with a small screen.
And there's definitely some sort of maximum size practical for a handset.
Given these constraints, right now I'll go for the big screen and crappy input method. Even though it annoys me a lot and typing on it is painful, I think of the choices available to get a physical keyboard on there (larger phone, smaller screen) I'd take what we have now.
User interfaces that make people feel stupid, are not good user interfaces.
Touchscreens are better for some things, physical interfaces are better for others.
At the very least, it's a clear message from Cupertino: Apple wants you to touch, not type. Resistance is futile.
If they wanted to do touch, they'd do a touch screen like everybody else.
Now I have shortcuts to my most used apps on the left, a Now Playing display connected to Spotify in the middle and audio controls (including a volume slider that you don't have to expand first to use) on the right.
This setup is always displayed, regardless of the app currently on the foreground. This means the controls are once again in a predictable place for my fingers and has made using the touch bar a much more pleasant experience.
Also, Apple’s default configuration with Siri in the upper right was a horrible design decision. It only took me a few hours of use to decide to reconfigure the Touch Bar’s layout.
I found it interesting that even an Apple Genius Bar employee was recommending a third-party app to me: BetterTouchTool.
> "So is the Touch Bar a gimmick? I say yes."
Hell, Dell managed to put SODIMM slots + standard M.2 in the XPS 15 and at it's thickest it's still thinner than the 2015 MBP. You can't even argue that Apple does things for the sake of size when the competition beats them on it while maintaining upgradability.
One day I hope Apple brings back a proper MBP, because at this point I don't buy their products for the hardware but because it's the only sane choice for a *NIX-based workstation that doesn't require I constantly mess with things or give up loads of software to use.
It's a touchscreen, so you can't lay your fingers on the buttons before pressing something (unless they add pressure-sensitive controls), and you have to reach across the keyboard, so you can't brace your hand on the computer chassis while hitting buttons. Instead you have to awkwardly hover your hand over the touchstrip to use it correctly, which is really awkward
In any case, I'd like to keep Touch ID, but drop the rest.
BetterTouchTool and HapticKey.
The advantages of BTT are obvious but HapticKey has been a really pleasant surprise. It gives every interaction with the touchbar haptic feedback. I now use the touchbar much more frequently.
I wonder if I’m the only one who doesn’t understand where all the hate is coming from
I think it would transcend gimmick into useful feature if they added haptic feedback of some kind when it is used. I have plenty of memorized keyboard shortcuts so that I do not need to avert my eyes from the screen when typing, something that the touchbar requires to actually properly use. With some kind of physical feedback I would be more easily able to integrate it's use into my workflows, especially so if you could customize haptic feedback based on virtual buttons.
It would feel so much better if you had to click the buttons, and it would cut down accidental brushes against it to basically nothing.
In fact, they nailed the haptic feedback on the macbook pro's touchpad so well, i'm still shocked they aren't doing more with it. A touchscreen that has buttons that only "click" when you click right on them, or being able to drag your finger slowly over the pad and feel "taps" when you hit an edge of something. I'm sure there's something i'm missing on why they aren't using it more, but it seems like they have all the ingredients for an awesome experience but just aren't using them all together!
Basically the '15 model with improved battery, cpu, memory and hdd.
I'd buy one today if I could!
This review is worthless.
i solved it by having a static set of buttons and an app that vibrates the touchpad when i touch the bar.
the touch bar is the force touch of macbooks.
However, I think this could be great for new users, it is intuitive if you're new to computers: kids and old people who were never power users.
Sony would put some animation on the bluetooth handsfree unit that distracts me when I am driving at night.
"Helpful" popups would bounce up and down at the corner of a screen on Mac and Windows.
What is the reason? To look "cool"? To check off a feature in some feature list?
It's like 2000's manufacturers putting blue LEDs everywhere...
Besides that, it would be really cool if i could program it with microapps. Temperature would be cool and/or clock and upcoming events.
Otherwise i'm not using its app specific features. Just realised that there is a fav button when i have chrome open.
Physical controls are so much better! I mean just look at the things musicians and DJs are doing everyday with a keyboard, sliders, dials and a little practice.
It's true that simplicity is itself a virtue, and cutting old stuff is often at least as important as adding new stuff. It has too often been the case in the tech world that there is always a push for adding new features but not for subtracting old ones at the same time. This has and will continue to cause anger and has been a bone people have picked with Apple since the start of the modern era with the iMac, yet has served them well.
However any virtue can be taken too far or become a bromide, applied as a superficial cultural practice without an understanding of the foundation that previously made it work. Take Apple's aggression on ports for example: a lot of people are (with some justification) upset about having all TB3 ports and thus needing a lot of adapters for older gear. But at the end of the day TB3 is a superset of what came before and then some, it can do everything the older ones did, and the USB-C form factor is genuinely good. How exactly that plays out long term and whether 10 years later everything uses it and it will have all been worth it can be debated, but nothing is lost. But the touch bar simply lacks the features of tactile feedback and muscle memory the function keys offered, so it's not a superset, it's a tradeoff. It offers something new, but it also takes something important away. So whatever is new can't just be "oh that's kind of nice sometimes" and get an easy on-ramp with users, it must immediately be so good it justifies losing what they had before. The Touch Bar doesn't meet that standard, and worse suffers from the fundamental issue of attention requirement. Granted it's not entirely useless, but I don't see how it could ever meet the same ROI particularly for a pro system given that it doesn't really seem to support productivity scaling.
Going back to the start the big tragedy is it's not as if there isn't plenty of vertical space in even a 13" (or 11" for that matter) system on the opposite-screen surface. There was no need to get make it zero-sum, they could have just offered the Touch Bar as a new feature above the function keys. If they had all the angst would have been avoided, it would have been something cool and occasionally useful, and since nobody would lose anything that's all it'd need to be to justify itself. Sure there'd be some grumbling about BOM but that's pretty minor in the scheme of things for these systems.
Incidentally I think this same effect has happened elsewhere for Apple. Consider the reception of the Mac Cube vs the Cylinder Mac, which was effectively the Cube 2. Both tried to do an Apple take on an SFF system, which in the PC world are quite popular, and tried to cram a lot in. Neither ultimately was very successful. But the Cube had some fond users and was generally regarded as "well that's pretty neat even if I don't want one", whereas the Cylinder was awful. I think that's because with the Cube Apple kept the Power Mac. Nobody was forced to use it, so only those who wanted it's unique tradeoffs got it and everyone could be happy. If Apple had killed the Power Mac and said "oh yeah the Cube is totally what all you want" the reaction would have been at least as much (or more) then what happened when they killed the Mac Pro. I appreciate what a horror the 90s were for product line proliferation, and I still hate going to a lot of OEM sites and trying to navigate their multi dimensional product matrixes and a hundred minor variations of the same basic thing. But Apple has cut so much that they've reached meat and bone in some cases and have created problems for themselves unnecessarily and without getting any payoff in return.
There is no way they will retrofit proper touch into macOS. Instead, in a few years time, you'll run xCode on an iOS device like any other creation tool, with the whole lifecycle on iOS.