Amusingly, if you're a developer making an online game where cheating is a risk, it behooves you to discreetly contract a third-party to develop cheats on your behalf, sell the cheat at a price that undercuts all your competitors, thereby pricing them out of the market, and then, since you have perfect information regarding who's cheating, periodically banning waves of players to give the impression of diligence (and also forcing them to pay up yet again to purchase a new account in your game). You simultaneously create a new revenue stream while minimizing the amount of cheating your players actually experience (since you have such precise information about who's cheating and can strategically issue bans to keep it below a certain threshold). Unethical, sure, but in this day and age nobody should be giving companies the benefit of the doubt when it comes to presumption of ethics.