I also really like other related "nature inspired algorithms"[1] like Ant Colony Optimization, Particle Swarm Optimization, etc.
[1]: http://www.cleveralgorithms.com/nature-inspired/index.html
I also really like other related "nature inspired algorithms"[1] like Ant Colony Optimization, Particle Swarm Optimization, etc.
[1]: http://www.cleveralgorithms.com/nature-inspired/index.html
While our algorithms might mimick evolution poorly, there's something raw about it. And it's not totally forgotten in research: https://blog.openai.com/evolution-strategies/
I stumped upon Differential Evolution which I implemented here https://github.com/peheje/nim_genetic/tree/master/Differenti...
It's fun to see how easy it is to define a new problem for it to solve.
Would like to apply it to create NN or Trees for classifications or the like.
I was actually considering implementing one during development of the game I'm working on to generate a soundtrack (since I'm not a musician), but the problem is the fitness function would require a user rating of each generated sound sample, and to get any kind of decent results, that would require me to personally listen to and rate thousands of songs. Either that or outsource it through SoundCloud or something.