> I've come up with a set of rules that describe our reactions to technologies:
> 1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
> 2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
> 3. Anything invented after you're thirty-five is against the natural order of things.
The arcade isn't dead yet - there's still plenty of enthusiasm for rhythm and fighting games, which I believe is actually growing. At least among my friend group, it's much more rewarding to face off in person than to be trashtalked by some anonymous gamer on an online console gaming service. Also, when the arcade closes, there's nothing better than just sitting around and chatting for a few hours. Arcades make a fantastic "third place" [4].
[1] http://freeplayrichardson.com/
[2] http://arcadeufo.com/ (disclaimer - owner of this place)
I definitely agree arcades make a fantastic third place. Planning trips to e.g., Arcade Infinity (RIP) or a Round 1 is one thing, but having a place outside of school and home I can routinely drop in and feel welcome even when I have no particular business to do there was why I kept going to local mall Tilt arcades (and Borders bookstores while I'm at it). Even as more machines go online in Japan[0] or scenes establish other events for their game[1], I still think they're a worthwhile addition to a community.
[0]: https://medium.com/@sasuraiger/japan-trip-2017-2018-online-f...
$0.25 in 1972 (Pong) = $1.48 today $0.25 in 1978 (Space Invaders) = $0.95 today $0.25 in 1984 = $0.60
http://cpiinflationcalculator.com
Though now cabinets are bigger and the controls are more sophisticated.