It's not like the mod scene is dead. The big game mods have migrated to indie development through Unity - if somebody made Counter-Strike today, it would be a Unity game because the tools are so easy to use and productive compared to the old Hammer toolkit. And as for modding in general, you just need to look for the right games, where it's still thriving. Minecraft, FTL, Sins of a Solar Empire, Stellaris (and other Paradox games), Elder Scrolls all have varying degrees of active communities (some have aged less poorly, others are still alive and kicking - but all of them have fantastic mods that make it worth playing these games over and over). Even SoaSE, whose population has really dwindled, still has a handful of total conversion mods that are still in active development (one of which is arguably one of the best Star Trek mods out there for any game).
The industry has definitely changed, but I don't feel like there are less mods or less people interested in making mods than there used to be.