I wonder if this is something there's been any pressure on legislation for, and I also wonder if it's something tech companies would fight against.
I wonder if this is something there's been any pressure on legislation for, and I also wonder if it's something tech companies would fight against.
Right now there's no protection for that. None of the major digital services directly support transferal of licenses and most of them directly forbid it in their terms of services.
GDPR got some pressure from some of the EU members to explore the issue and GDPR itself wound up punting the ball back to individual countries for now rather than wade into digital asset protections/inheritance.
That is why it will never happen.
Netflix is one of those companies so even they wouldn’t fight for it.
I’m curious about this. I mean it’s different in terms of implementation and law, but conceptually it’s pretty similar.
Side-note-thought-experiment: in places where it is legal to “pirate” content you own, could Netflix get around this by renting a DVD to you (but holding in in escrow for you at their location) then providing you streaming access to that DVD?
Exhibition rights are significantly different than private viewing rights.
At the end of the day, the results are roughly the same, one more person has seen the film. But there's a lot of subtlety in how that happens.
I don’t know what the solution is. The free market obviously has no incentive to fix this. Users won’t vote with their wallet until they get burned and then it’s too late.
I can stream all this content too - the experience is not much different from Netflix or Spotify and the content is usually much higher quality (lossless audio and higher bitrate video). The experience is more private too - no analytics on what you watch, no one harvesting you for ads.
I feel so much secure truly “owning” my content than having it bound to some service that can disappear at any time, along with the content on it. I’ve lost countless songs and videos due to Netflix or a music service’a contract ending.
For data resilience and redundancy, just perform encrypted backups to your cloud service of choice.
> I feel so much secure truly “owning” my content
Do you actually purchase the content? If so, where do you buy it from? Is it even possible to purchase DRM-free content from major studios online?
For music, I can purchase music DRM-free from the iTunes Store or Bandcamp and actually own it, which is awesome.
Netflix let's you download a lot of content. Great for when you aren't connected.
Hell you can ignore DHS letters in some cases.
In some countries there are exceptions to copyright for non-software that allow making copies for use of friends.
Reference: https://euipo.europa.eu/ohimportal/en/web/observatory/faqs-o...
I think this reference is partly inaccurate; I was under the impression that the legality of the original copy doesn't matter (and Polish Wikipedia seems to agree: https://pl.wikipedia.org/wiki/Dozwolony_u%C5%BCytek_prywatny...)
I remember seeing a video where a company exec said that they want to sell there product but they also wanted everyone to be using there pirated copy vs another company's application.
Most people won't pirate because it involves work. The people who do sometimes are the trend setters who can encourage others to buy.
https://www.theguardian.com/uk-news/2015/jul/17/high-court-q...
And even when it was, you weren't allowed to break encryption to do so.
https://www.techdirt.com/articles/20140328/07561926719/uk-fi...
Indeed, in some cases even importing (i.e downloading from a foreign server) software to do so is a criminal offence in the UK and carries a potential prison sentence.
The end UI is super simple. Search for a movie. Click Add. The software takes case of the rest. It automatically downloads the movie and replaces it with a higher quality version when one is available.
TV: Switch out Radarr for Sonarr above.
Music: Still working on this, but set up an MPD server on the NAS and listen using an MPD client on mobile. A good client seems to be Rigelian for iOS.
All super easy to set up. All the software is dockerized (check the linuxserver docker repo for most of this) and secure to access - set up a VPN server on your NAS and use a client like Tunnelblick on Mac or OpenVPN on iOS to access it.
So now I can have lunch with my coworkers, and if we're talking about a movie that sounds interesting, I open up Radarr on my phone (it has a nice mobile web interface), search and click download. It'll be ready for viewing in all its Blu-Ray HDR10 7.1 surround-sound glory by the time I get home.
Some Docker images you might find useful:
1. https://hub.docker.com/r/linuxserver/sonarr/
2. https://hub.docker.com/r/linuxserver/radarr/
Decentralize all the things.
At one point I debated trying to build a system to help escrow digital asset things like passwords in Trust for the purposes of wills/digital estate planning/inheritance, but quickly realized the first major flaw of that is that as soon as you try to systematize it you immediately get into a fight over how much it violates various terms of service agreements forbidding account and password sharing entirely.
Which isn't necessarily a bad thing. I'd rather have established practice dictate the law than the other way around.
You also won’t get irl memberships transfered by inheritance, so the debate will be short if it goes this way.
I think people understand it better nowadays though, as they get burned more and more with services that don't work on a specific device, or the service shuts down. Or more probably they cancel the monthly payment and all the stuff they 'owned' can't be watched anymore.
All the games I have there should be inheritable. Also, I'd love to be able to put ones I don't play on sale. But that's obviously not going to happen.
Considering the amount of money that people sink into digital services, I’m surprised this hasn’t already been through the courts in the case of divorces.
The T&C go into great detail to make sure we understand we have no rights to the account/service/product, and that they still own it at all times and can revoke it from us.
Most companies still don't even comprehend that an account to a service can be an important part of someones life. Google locking people out forever over some automated perceived issue, as though it's nothing special and not even worth a cursory glance. Meanwhile that email account could be the central point of that users entire life.
Game accounts can have a serious amount of money, time, love, and effort invested in them. I've been using the same PSN account since the service first launched. I have hundreds of digital games, DLCs, movies, etc. My entire life is also run from my email, tied to everything from paying my rent and bills to managing my kids school through their online services. In the former, I don't play online games on purpose, because I know of the risk of pissing off the wrong kid, and for the latter, I don't use a free email service and control the domain so I can redirect it. Still not perfect though.
We need to take this stuff more seriously.
People look at me like I’m wearing tin foil, yet these things keep happening where someone’s account gets suspended or they lose access to $1000 of “purchased” digital goods, and they act all surprised that this could happen!
If it’s not on your computer it’s not yours. And even if it is on your computer, but you need to activate it, it’s still not yours. Don’t complain when your access suddenly gets revoked—you should know better by now.
I have avoided and have never bought anything digital for those reasons, but it really is depressing that these things have not been solved by now.
In this particular case Verizon may well have put some weasel words in the contract you agreed to that allowed them to take away what you paid for.
Piracy is the only way I can play my legally-purchased copy of GTA V or Max Payne III. (Most of their older titles did not have mandatory Rockstar DRM like the new ones, so they are OK)
How is an account not property?
What I don't get in this scenario is how can sony deny a bought game for this person? I mean he has the receipts and he can prove that he had paid for those games. How can they deny that product to him? I understand why they would have the rights to his account but what about the games which are actual products, digital or not they should provide them to him.
I say "trick" because when you purchase a game on those platforms, it clearly says "buy" or "purchase", it does not say "license", so it relies on fine-print in a long legal document of dubious legal value to redefine what you actually purchase.