Ask HN: The state of social games
I wanted to ask your opinion about the state of social games today. I've been thinking about what I want to do for the rest of my life, and I found the answer could be games. So I'm aligning myself to learn the domain via choice of where I work (social analytics company), my pet projects, what I read/watch/learn, etc.
Upon starting my adventure, I came across videos such as Mark Pincus' Stanford talk, Siqi Chen's presentation, and a bunch more. They talk about the importance of analytics, testing, and metrics driven decision making.
Thinking about it, I realized that these companies are actually marketing optimizations; they don't optimize for game experience first. Never in the history of game development has anyone built a game around analytic performance, because the goal of games were to immerse the player in an experience, not to rapidly grow a userbase. Maybe thats why I don't find social games like Farmville to be very fun (I guess I'm a hardcore gamer), but 80 million casual players can't be wrong.
Do social games today suck? Rather than optimizing for distribution, can you optimize for user experience? If you were to start a game company, what could you do differently than the big players today?