How I overcame my gaming addiction and bootstrapped a business to help others
indiehackers.com
indiehackers.com
I'm giving the creators here the benefit of the doubt that this is just a side effect of trying to create great experiences for their users. Not so with casual free2play games which are clearly designed to drain your wallet.
Either way, they don't really enrich your life, except for a handful of indie productions they're not art like movies, they're the equivalent of capeshit but designed to make you watch it over and over again. I would like the ten thousand hours spent playing Counter-Strike back now.
Obviously some games really are insidious; I don't think it's fair for that to dictate an entire genre of activities.
Obviously, all activities evolve and change over time but these are more like your grandma's pie recipe versus industrially optimized Lays with a hundred million dollar ad campaign to make sure you'll appreciate all the hard work put in by the chemists. One you can do in moderation, and it's self-moderating, the other you're better off just avoiding.
Outside of engaging, I learned invaluable life skills through mmorpgs as a child. I never got addicted, but it instilled the ability to research, plan, and withhold short term gains in favor of long terms gains. Plus I learned how markets function, how to avoid scams, the benefit of teamwork / friend groups, etc.
It also led me to create my first website and forum, which was undoubtedly the first stepping stone for my entire career.
Lol what? Marijuana is not addictive. Also, a variety of low-potency products are now readily available to address your grievance in states where the market has been legalized. ;)
I've been playing Subnautica and it's a great way to just escape and dive into a exploratory virtual journey. There are no microtransactions and there's an endgame to work toward.
It has cut into my reading time but I don't mind too much. Before this game, I was playing PubG and that game was just stressful and definitely Counterstrike-like in terms of competitiveness. I only played with a friend and it was fun to have the social interaction but after awhile it just got old. The new map freshened things up but it severely lowered my patience level to the point where it's hard to play a more laid back genre due to the quick turn around.
Anyways, my point is that not all games are the same. If you want to dabble in the hobby you can easily avoid the games that are built to keep you coming back. Or just cut them off completely and pick up another hobby.
As a person who loves both video games and marijuana, I disagree with you. But, I think there is a lot of wisdom in what you say.
Modern video games put a lot of work into making the same parts of your brain light up that gambling does, and we have discovered that you don't need a real material reward to get people addicted.
Some people are vulnerable to this type of manipulation. I find video games, and gambling, extremely tedious for the same reasons.
I mostly stick to the tiny indie stuff.
> It's a lot like marijuana today. We're way past pong and some ditch weed. These are very potent products engineered to flood your senses and highly addictive.
I live in Oregon where weed is legal and things are regulated. They say how much THC and CBD are contained in the product and you can choose what product you want and how stimulated you want to be. Personally I like a high CBD strain that will mellow me out.
But, I resent the whole "smoking marijuana is a moral failing" narrative. I've got a great life and work hard. I choose to smoke weed. It's not a big deal.
Some people choose to drink alcohol which is possibly responsible for 5% of deaths worldwide, but nobody is calling for the outright banning of alcohol.
Also, not sure where this information is coming from, but I encourage you to do some additional research and re-evaluate your position on weed. It's the same THC and CBD it has always been, but in higher quantities. And people have discovered after a certain point the drug is too intense and aim for a lower THC %, sort of like the difference between spirits and beer.
> I would like the ten thousand hours spent playing Counter-Strike back now.
Yeah that is a LOT of time playing a video game. I consider myself an intense video-game player and I do not think I have ever played a game for that many hours.
It helps to turn that energy into something else. I took that drive and turned it towards exercising, reading and working. Best thing I ever did.
I stopped immediately, and haven't looked back. I really enjoy single player games, but something about WoW's core loop just... pulled me in. I couldn't do it in moderation.
If someone is gaming and their life is fine, then it's no problem, but if they are failing school, dropping out of college, struggling to keep a job, or getting divorced, amongst other negative factors, then it's something they should be able to seek professional help for, and removing gaming for a 90 day period (what I personally recommend) has been shown to help immensely as a 'reset'.
Now, I rarely game alone, but I play games with my friends in person (Fortnite, Mario Party, Mario Kart, Smash etc.). I think for me, gaming was a substitute for social interaction. Most of my interaction is in person now, so gaming has fallen by the wayside.
My parents would probably describe be as an addict now and then, so I'm not asking this question in a holier-than-thou manner: I'm genuinely curious about what characteristics games have that real life doesn't.
Is it escapism? Is it compelling gameplay? Is it granularity of control?
1. Really quick feedback loop. 2. Progressively improving our skills. 3. Keeping score. 4. Having a community/tribe
There was a hn top post article about a guy who gamified his interview preparation to get into Google.
I think gamification of our daily life is a good idea.
Real life is messy, arbitrary, and nonsensical. Stupid shit like who you know matters. You might, after twenty years of ceaseless toil and sacrifice, be on the verge of proving P=NP, and then die of an aneurysm, your work lost to the world, with none to mourn you. #whysoserious
Games are more approachable, more tackleable. They can be hard---even very hard, like Dark Souls or high-level Starcraft 2---but they are not unfair, and life very much is.
The thing that RL has over gaming, aside from a nutty RNG and an absurdly complex/capricious ruleset, is that you live in it.
Anyways if you're looking for help we have a ton of support for you on the site. Happy to answer any questions you have.
You aren't going to do everything right in a game according to what everyone keeps telling you, fail anyway and wonder what the hell happened. You won't wonder does the AI just hate short people, people who dress like me, or people of my religion while claiming to be fair and objective.
tldr from the article: the chance to “self-organize experiences and behavior and act in accordance with one’s own sense of self”; the ability to “challenge and to experience one’s own effectiveness”; and the opportunity to “experience community and be connected to other individuals and collectives.”
> what is missing in contemporary life such that makes computer and video games so appealing?
What is missing in life that makes TV, movies, novels, comic books, religion, folklore, or stories by the fire-side so appealing? Story telling is one of the things that make us human, it's not a new phenomenon. Just presented in a different way.
For me, video games provide a number of things. I've played thousands of hours of video games during my 29 years on this earth.
Gaming is my TV. I don't watch television, I get home, I cook dinner with my girlfriend, smoke some weed, and boot up a video game. It's very easy for me to get into "flow" state when I play a video game because it's what I do and have always done. It's relaxing and enjoyable and challenging.
I love the complexity of modern video games. I love making assumptions about those systems and then testing them. I love picking or building a character that represents my values and preferences. I love building and honing little engines to break the rules of the games.
I also love to "challenge and experience my own effectiveness." I am a big fighting game fan, and I enjoy practicing at home and then jobbing at the local tournaments.
Hi everyone, my name is Cam and I'm the founder of Game Quitters - the website profiled here.
If you have any questions let me know.