Sometimes I see people and wonder which of these two things is true:
1. They have no idea what the average developer actually is.
2. They are lying to make it sound like they were elite when they were a freshman in college.
Sometimes I see people and wonder which of these two things is true:
1. They have no idea what the average developer actually is.
2. They are lying to make it sound like they were elite when they were a freshman in college.
We should all so this more often.
I realise I'm replying in context of Sir_Cmpwn specifically (and I have had my own interaction with him in the past on unrelated projects in very sour taste) but it is more common with anybody that promotes an apologetic-but-contact-me attitude. It's an all to familiar trait of people trying to sound good in threads of their topic.
"I'm sorry for making you feel that way."
That's very close to the classical non-apology apology "I'm sorry you felt that way". [1]
He isn't sorry for his behavior, but sorry that his behavior caused certain feelings. The post he's responding to doesn't mention any feelings, so I assume he meant "Sorry for making you feel that you were pushed out of the scene". He's shifting the focus from his actions (for which he is responsible) to other people's feelings (for which he is not responsible, since he can't control other's feelings).
"If you want to talk, my email is in my profile."
Meaning: Please don't continue talking in public about this.
"I was a jerk the first few years I was involved in the Minecraft scene, and I'm still a jerk all too often today." is the longer sentence preceding it which is 100% a statement about his own behavior. "for making" actually makes the sentence you're quoting about his behavior too, in my interpretation of it.
It's an apology. Maybe you don't think it's a strong one, or a sincere one, or one backed up by corresponding action, but it is one acknowledging damage done, some responsibility for it, and stating a desire to change (unless you have a wildly different interpretation than I do about what, exactly, "I'm still a jerk all too often today" means.)
Few people do work that transcends awful character. Very very few people. Steve Jobs is an example, but let's be honest neither you nor I will have the same level of impact to excuse ourselves after treating others terribly.
With that being said, I admire your effort to mend things and the bit of self-reflection in your response.
Also, do you remember me? :D
Bad experiences like this add up, and it's very hard to repair a broken reputation.
Nobody is perfect, you’ll always screw up with one person and succeed with another :)
> 1. They have no idea what the average developer actually is.
> 2. They are lying to make it sound like they were elite when they were a freshman in college.
Concerning 1: they might really be living in some kind of filter bubble of really smart people. Smart people often attract and are surrounded by smart people.
I went through a few repos and the result was a weirdly consistent 30-45 LOC(sans tests) daily for a 2-3 person team - at least on the front-end.
Since then I'm sceptical of opinions saying that a 1500 LOC+ project could be put together "within a weekend".
Not saying it doesn't happen, but good projects of this sort have to be rare.
For a new project, 1500 LOC within a weekend sound possible if the goal is to quickly produce some kind of proof of concept. You would probably spend the following days on redesigning the whole thing, though :)
The "sans tests" metric is in my opinion some kind of cheating to keep the number small.
Let me explain: when I was younger, I was already immensely productive as a programmer. But because I was young and naive, I did not care about testing etc.
When I look at code that I produce today in my free time, I observe that the ratio between test code and normal code is about 6:1. It is similarly hard to produce good test code as it is to produce "ordinary" code.
So by demanding that the code is well-tested, we need a lot more code to solve the same job. If I multiply your upper bound of 45 LOC by my factor of 7 (= 1 + 6), I obtain 210-315 LOC/day. This is much nearer to my experience of 400-500 LOC per day. The remaining difference can be plausibly explained by experience of other team member, time for communication in the team, time for communication with customers, overhead demanded by management, ...
But I agree - a good test suite is going to be much larger than the code it's testing.
Sitting at a desk for 6-8 hours every weekday with an editor in front of you has this weird demotivating effect. Add to that all the unit tests (and general need for stuff to actually work well the first time), documentation, and not being able to just run off and build what ever you feel like and you get closer to 30-45 LOC.
By the way, excellent work on Sway. I've been meaning to jump to i3 forever, and decided to move to Wayland on my most recent install. I do have some bug reports to send your way, though, I should get on that.
An above average freshman at an above average university can probably make Sudoku, Tetris or Brick breaker.
Even the smartest students probably won't be able to make.minecraft in a weekend. Maybe as a semester long project. But not a weekend.
/endrant