I don't understand why the people who were let go didn't leave in the first place...
I don't understand why the people who were let go didn't leave in the first place...
Every time I've lined up pro work in games it's taken at least 3-6 months of up front hunting and negotiations before landing it.
fwiw I know lots of former telltale employees and interviewed there at one point. Investment in projects and in coworkers goes a long way and was definitely present there. Some of the people who did end up leading got a lot out of sticking around because the titles they shipped gave them a strong resume to point to.
> I don't understand why the people who were let go didn't leave in the first place...
I feel the same way. One often hears the statistic that the games industry revenue (~36 Billion) exceeds that of the film (hollywood) industry.It makes me wonder, given that there's probably fewer workers in games, who is making the lionshare of the money? Is it just a tiny sliver of investors? How did it get that way? One would think that talent could just walk away from toxic workplaces and be paid handsomely elsewhere.
Most game studios produce games on behalf of established publishers like EA with licenses from companies like Disney and I would assume they know to take a pretty piece of the cake.
I also have a feeling that the culture in the games industry have been rotting for a while and talent being "abused" has become the norm.
You can be a "rockstar" coder or coding "Wizard" all you want, but you'll probably never reach the paycheck of a good actor.
It's easy to hide for a long time because a hit can be so profitable. Look at Riot Games. League of Legends remains their only product even after trying to find another one for a decade. Zynga is still around because in a few short years they got a couple billion in the bank.
That would be like a Call of Duty developer or Assassin's Creed developer complaining that the company not diversifying the gameplay leads to stagnation.
I can see from an artists perspective why that's annoying.
But from an investors standpoint, if you have a profitable, winning formula, you use that formula!!
Telltale Games had a unique and successful storytelling formula and some extremely impressive partnerships, and it would be surprising to have seen them abandon their niche just because it got boring.
Of course, they were run into the ground so it's neither here nor there...
Activision and Ubisoft offer different games.
* The branding isn't really the same either, since CoD lacks strong continuity - with Black Ops and Modern Warfare basically being different games with only some shared elements.
With the exception of BO3 perhaps, because it actually added some more fun gameplay elements. (The running along walls / double jumping).
But in general, the games are all quite similar.
Then again, the days the COD games were actually good games are long gone (in my opinion). CoD2 remains my favourite by far, and CoD4 is a close second. Both of which are over a decade old now.