Holodeck – A High Fidelity Simulator for Reinforcement Learning
pcc.cs.byu.edu
pcc.cs.byu.edu
Someone asked me to build a startup doing the same. His most convincing use case was training camera systems to detect people falling overboard on cruise ships, etc. It's impractical / dangerous to use real world camera data for that.
There are other advantages, e.g., being able to generate simulations where everything is already labeled.
Like have X amount of force applied to a ball in simulation and real-world and then watch as the simulation perfectly matches how the real world ball bounces around. That would be impressive. Instead it doesn't seem as they're adding that much more to a game engine other than a couple robot characters.