From Win32 to Cocoa
arstechnica.com
arstechnica.com
With "enterprise" software, you can often get away with a clunky program, because the people who are using it have all been trained on what to do. If doing X makes the application crash, that's okay—they can just be taught not to do X any more.
Apple is finally getting some market traction, but MSFT has already devalued the UI angle badly enough that Apple can't be guaranteed that users will see Cocoa as superior to whatever MSFT has already pissed on.
My takeaway from this experience is the following:
0) Computing is becoming a necessary part of modern daily life, which is a lot more compressed than it was at the introduction of the pc. There's nothing novel about having a computer sitting on your desk.
1) Single commercial vendor control of UI standards is bad.
2) Other metrics, such as reliability, user flow, convenience, and by ext good use of user's time are of more enduring importance than cool looking UI controls.
3) HTML w/js is increasingly good enough, until something else much better grows out of that experience.
Your only a proper developer if you are writing code for yourself - those getting paid for it "suck".
.NET 2002 was aimed at programmers who suck and did not support the C++ "gods" of programming who were well served by the Win32 API. Oh no - now Win32 and Win64 are broken as well.
I rather gave up then on this "Oh I'm great post" at about that point. Surely, our task is to write excellent software that will be used - we target the platforms our customers have selected (good or bad) because that's where they are. Professionals are entitled to be critical of specific (or even all) platforms but critical or not we have to live in the real world.
Say what you like about Microsoft operating systems (all down hill since Win 2000 if you ask me but...) the guys at MS who build the programming tools and Visual Studio are second to none.